-
00:00:00It's a bit logical anyway.
-
00:00:06Of course, first we would see the scan, in this case with Drone, secondly what
-
00:00:13We are now talking about retouching
-
00:00:15photographic, thirdly file management, when leaving them organized for the processes, Realiti Capture, Pochot, Super Splat and 3rd view
-
00:00:28If it occurs to you that
-
00:00:30There is one missing in between, all good, no thanks
-
00:00:40On the subject of scanning, do you have any recommendations or steps for scanning? I imagine that
-
00:00:51with the principles of photogrammetry, but with the specialty of Ausean
-
00:01:02I'm not on my computer right now, but I'm on my way here.
-
00:01:05I think that
-
00:01:06This last article that
-
00:01:07I took out Scanniverse and it seemed very good to me, I don't know if I would have mentioned it among other things, that
-
00:01:17Indeed, the time to scan was with a dianulated, for example, the concept of photogrammetry was still preserved, but also what
-
00:01:29I mentioned that
-
00:01:30The virtue of chaos splatting is being able to better attach it to a sculpture, to a piece, as if it were a photograph, that is, with the best possible shadows.
-
00:01:41However, everyone was more in favor of the diamantled to have as much detail as possible, in case
-
00:01:46that was necessary, they also mention the ways to scan where the flower was, and so on Guillermo, right? Do you remember? I'm here to rescue, the flower thing isn't from Scanniverse, so
-
00:01:58I'm looking here
-
00:02:00It is 8 4,
-
00:02:01Which one do I think is
-
00:02:02is it a dish shape? Anyway, look, I'm sharing here what
-
00:02:08I was doing in Mario
-
00:02:12I think that
-
00:02:13It's not as important how you take the shots
-
00:02:19The most important thing is what
-
00:02:22you want that
-
00:02:23be seen, because
-
00:02:25which
-
00:02:25You, not a photographer, will not find us anymore
-
00:02:31Yes, yes, that has happened to me.
-
00:02:33That has been my experience, that
-
00:02:35then also, well, I'm going to put it, we close this part, but I'm going to give you my specific example, because
-
00:02:42In addition to having sold something without experience, and on top of that a complicated job, it is the one that
-
00:02:52in which
-
00:02:52I have gotten into
-
00:02:53So, you could have started with something simpler, but it was the first one sold and the first one complicated.
-
00:03:03Coincidentally, the same one with which
-
00:03:04I learned Deep Linking, so now I've learned Gaussian Splatine and I fly to Condron
-
00:03:09I've gotten into everything, everything new at once.
-
00:03:12So this is what
-
00:03:13Mario commented
-
00:03:15You see the page, right? Can you see it? Can you see it on my screen? Yes, yes.
-
00:03:22OK
-
00:03:22And that's what it is
-
00:03:24Mario said
-
00:03:25Scaniverse is one of the applications that
-
00:03:29we have been commenting now
-
00:03:32To scan, she basically uses her own phone, right? And this is where we're kind of in a fight over whether to scan with phones or scan with the drone.
-
00:03:42Before I got into the drone world, I believed that
-
00:03:45It was a little easier to hang things on the drone, right? So, I say, I hang a camera or a cell phone on the drone and you're doing it.
-
00:03:55And that's where Mario, well, said that
-
00:03:57you could record and then upload it or the people who
-
00:04:00You have the SDKs released, so since you're connecting a mobile phone, you can work directly with the app, right? I imagine.
-
00:04:08Since I'm currently on Diggy's show, I'm not leaving it.
-
00:04:16And then everything external
-
00:04:18And then we go to see the world format and here you can see the new one, the Mastering one.
-
00:04:28Yeah
-
00:04:30Well this is what it is
-
00:04:31Mario shared the movements with us, right? So, of course, when I saw this and you shared it, or you shared it especially Mario, but you shared scanning models
-
00:04:41Well, of course, it looks very nice to me in scan mode, but I think that
-
00:04:46one has to
-
00:04:47stay
-
00:04:47very good with the technique and why each thing is done
-
00:04:51Why
-
00:04:51For example, Mario, you once had other simpler ones than
-
00:04:54these, that
-
00:04:55It was, for example, a corridor
-
00:04:57I stayed
-
00:04:57with that
-
00:04:58Maybe you go to a hallway and what
-
00:05:01you do, walk down the hall forward
-
00:05:04And then it goes the other way around and that's it.
-
00:05:06And no, and suddenly, Mario showed us one of these schemes
-
00:05:09what
-
00:05:09had to
-
00:05:10shine towards the wall and focus towards the other wall
-
00:05:14Both in the return anger, and in the other angle, we are almost at least four times, right? In a hallway, in a, in a room
-
00:05:25Like what
-
00:05:25one has to
-
00:05:26leave these six drawings
-
00:05:30Yeah
-
00:05:31They are tips for using it all six, in one place or one of these
-
00:05:38Of course, I am that
-
00:05:38I haven't read this thoroughly
-
00:05:40This, Mario, knows more
-
00:05:41Mario, I have on screen the flower, the spiral, the different ones
-
00:05:47Why
-
00:05:47Look, the first one is no good, if you have a tall sculpture
-
00:05:54Of course, the first one, I understand that
-
00:05:56It's him, well, he's like the one next door
-
00:05:59I see the circular and the spiral as the same, because
-
00:06:04in the end what
-
00:06:05makes it circular, it closes the circle, but then makes another closer one
-
00:06:09And the spiral, what
-
00:06:11does is, starts from outside and ends up approaching in a circle
-
00:06:15That's why I say that
-
00:06:16I would go more to the essence of why is that done? Why do they all end up understanding each other? The correct one
-
00:06:24Well, if you do both, for example, if you are taller, we do lipotip, you are a giant
-
00:06:32Yeah
-
00:06:33This is located at chest height, the ceiling
-
00:06:37Yeah
-
00:06:38The part of the roof only making the circular turn, does not run it
-
00:06:42No, of course, you have to
-
00:06:43make another angle, of course
-
00:06:44That's why these drawings are only making you there as if on a plane, but I would have to do this
-
00:06:49lift 3D and tell you, it is that
-
00:06:51That's viral, it's not always at the same height, apart from getting closer, you should go down the building
-
00:06:58Yes, yes, yes, yes
-
00:07:01That's why I say that
-
00:07:01They had not found, I still had all the technique to be able to do it
-
00:07:08Yes, well, from the first drawing, what would be missing is the elevation, that is, a high angle shot.
-
00:07:15No, we imagine that
-
00:07:16we want
-
00:07:16scan the Leaning Tower of Pisa
-
00:07:19It would be necessary
-
00:07:19make several of these at different heights, several orbits to be able to obtain it
-
00:07:25In the case of the second drawing that
-
00:07:27It's a spiral, on Saturday with Tomás he told me that
-
00:07:30needed to scan a large area, but focus on one cabin
-
00:07:35So the spiral one can be very useful because
-
00:07:38We can make a spiral in general and, in the end, go around the cabin more to have more density in that cabin.
-
00:07:47So, we would have a splat that
-
00:07:50It would be less dense in general and more dense in the object of study, which
-
00:07:53it is the cabin
-
00:07:54In case of these two, in case that
-
00:07:58It is in the middle below, which
-
00:07:59It's like a half circle, that's great for murals, for facades, it's like this orbit but in half.
-
00:08:09And well, all those who
-
00:08:11They are like flowers, they are like what
-
00:08:13recommended more for sculptures
-
00:08:15That comes from there, as I have explained
-
00:08:18But in essence, it is this
-
00:08:24Mario, you took a picture by moving the drone only vertically, of a facade, for example.
-
00:08:38Yes, what
-
00:08:39What I did was mix photogrammetry techniques
-
00:08:43Photogrammetry, which
-
00:08:44It makes a grid on a facade and I have done the same in zenith, a grid like Drone Deploy and any other mission program does.
-
00:08:53This has worked for me because,
-
00:08:55Finally, the general concept in both photogrammetry and a splat is the overlap
-
00:09:01How much does one image overlap with another? What is that percentage of that
-
00:09:07see one image and the other, it is normal that
-
00:09:09It is suggested that there is a 60 or 70% difference between the two? And from there
-
00:09:14Is it a framework of a facade or a zenithal structure that has helped to build these meshes? Look, for example, here I found what
-
00:09:26Compartmentalist
-
00:09:27Your Mario, there
-
00:09:34Thanks, that's exactly what I was looking for.
-
00:09:37So, this is the spiral, but, seen as it says, elevated in perspective, expensive, we have to
-
00:09:44apply that on several levels and I would add on several angles
-
00:09:49The experience that
-
00:09:50I have had with this example is also that
-
00:09:53to be able to collect the surface of the building as the orthomosaic, this one that
-
00:10:00It has been said once that
-
00:10:01It is zenithal perpendicular to the surface
-
00:10:05Then, facade level, but high, inclined at X degrees, I put the hypothetical 45, but then in situ, they were not 45 clean
-
00:10:16One has to
-
00:10:16look at each one what
-
00:10:18It has the building in front of it behind it, I had a lot, a lot, a lot in front of me and, by the way, it was impossible to go back, I'll show it later
-
00:10:26So, then there is that
-
00:10:27go to each project
-
00:10:28So, here I would open the orbit and tilt the camera downwards, then at least I would do another one, halfway, more or less.
-
00:10:39To say, then also, let's see how far away we have to be
-
00:10:41sun craves in others, the small one
-
00:10:43Mario, but as a basic I would do that, perpendicular to the surface, that is a little optional, but it will give you a little detail
-
00:10:52Then, the first high one, with an inclination, then a medium one, perpendicular to the facade and then if your drone can tilt the camera upwards, I would do one more by pulling it towards ground level to catch it from above,
-
00:11:07what
-
00:11:07that's the one
-
00:11:08We have sometimes commented that
-
00:11:09Maybe not with a drone, but also with a mobile phone scan, with a gimbal or with a camera from below
-
00:11:22So here he shared with us several schemes,
-
00:11:25This is what
-
00:11:26I was saying about the interiors, as always stick to the wall that
-
00:11:31you're not going to scan, because
-
00:11:34which
-
00:11:34We go as to the details, we are going to get closer, no, it is just the opposite.
-
00:11:40This is what
-
00:11:41there is no need
-
00:11:41to do and this is what,
-
00:11:43how best to train and how to collect reference material
-
00:11:49Look at the hallways and you said, for example, in the middle
-
00:11:54This, for example, I wanted
-
00:12:01take a lot, the client asked me for a lot of details about the environment and suddenly what
-
00:12:08I was talking the other day, also a lion, I think
-
00:12:11I was talking about doing a 360 and such, in principle the program is what
-
00:12:16I have seen that it needs to be slack, all the slack possible, not panning on the axis of the camera, but slack, all the slacks that
-
00:12:27you can give it to him so that
-
00:12:28This is where information about the three-dimensionality of objects is obtained, because
-
00:12:34In the end they are flat photos, this is an algorithm and a way the program works to get 3D from where there is none.
-
00:12:43Can you share a link to this page? This was passed on to the joker, Mario. I'm rescuing him from the joker.
-
00:13:03But there are a lot of tables
-
00:13:07That's why it was hard for me to find it.
-
00:13:10That's why I also take this opportunity to invite you again,
-
00:13:14let's use the forum, because
-
00:13:16is what
-
00:13:17I have achieved that
-
00:13:18WhatsApp groups that
-
00:13:19We liked them so much, taking them to a place that
-
00:13:22did not perish, that
-
00:13:24be maintained, and that
-
00:13:25Tomorrow I'm going to look for diagrams
-
00:13:29scan and have it somewhere, and not here scrambled in the chat, although
-
00:13:34It's thematic, but I'm looking, and it's one of the first things I
-
00:13:37It was in the chat, wasn't it? Okay
-
00:13:44Is Mario good for that? Yes, yes, this way.
-
00:13:49I don't know if you can hear me.
-
00:13:50Any issues with the scanning? Not in general, because what
-
00:13:57I can conclude that
-
00:13:58Both the metrida potorra techniques and this Splatting technique are useful, as long as there is this overlap between images.
-
00:14:07It is also worth mentioning, especially for us when scanning buildings, that
-
00:14:15I don't know if Guillermo can put up one of the images of where the building was again, with orbit
-
00:14:32The building
-
00:14:31Yes, the one
-
00:14:35You had like a 3D medium, right? Like a proper tower, the real example
-
00:14:42And well
-
00:14:49Or say ahead I lose
-
00:14:50He has this figure
-
00:14:56Who doesn't see it as very true? No.
-
00:15:01Okay? Do you want to mention something first, Pietro? No, no, no, sorry.
-
00:15:08After
-
00:15:10Well, this is one of the cases that
-
00:15:14They affect me more, don't they? They are apartment towers or buildings
-
00:15:19So this example where you see the orbits, taken at those heights, for me are ideal, because
-
00:15:28My interactive is almost always going to be in orbit mode as well and it's going to be a similar perspective in which
-
00:15:35the drone came back for this, for this scan
-
00:15:38And the client decides to lower the visual of the model to a height lower than these three orbits that
-
00:15:46come here on screen
-
00:15:48The splat is also going to start losing quality, which
-
00:15:51I'm going is that
-
00:15:53It might be worth thinking about how it is that
-
00:15:56the user, or you want to present the model to the end user, from what angles, so that
-
00:16:02those angles are the ones that
-
00:16:03you reinforce when scanning
-
00:16:05I don't know if I explain myself
-
00:16:08That is, from where the photograph was taken by the drone, your mobile phone and your cameras, will be where your 3D model has the highest resolution or highest quality.
-
00:16:19Yes, it would be the optimal display.
-
00:16:24Correct
-
00:16:24For example, this building, possibly if someone wanted to see it from above, see the roof, it would possibly lack detail, because
-
00:16:33here in this uprising that
-
00:16:35We see on the screen there were no photos from above like that grid that
-
00:16:39I was talking to you, especially, if it is a large area, or if someone wanted to see it from the front, then these orbits that
-
00:16:47come there you should see a mass under to capture the front of the building and that
-
00:16:53the moment when
-
00:16:53the user sees it from the front, because it looks more liquid
-
00:16:56So, this will also have to be done.
-
00:16:57think about how it is that
-
00:16:58the user will see the model so that
-
00:17:00from there the images are captured
-
00:17:05I can put something together
-
00:17:13I can't use the automatic fingerprint program, because
-
00:17:19does not allow it
-
00:17:22That is, I have to do it manually
-
00:17:24Here, for me, I have made a concept, in the drawing a risquerda,
-
00:17:28this froze
-
00:17:30Rapier
-
00:17:33It has only two orbits, on the left
-
00:17:35bitter, the sketch, isn't it? The sketch
-
00:17:39The sun setting, as Mario says, also depends on the angle sensor, because
-
00:17:47According to the figure it is not true, that
-
00:17:50between the first, second
-
00:17:52It is a scheme
-
00:17:54Hence
-
00:17:56I said, here is the sensor, but here is the distance at which
-
00:18:00you shoot
-
00:18:01If you have a small sensor
-
00:18:03and then the optics, also that
-
00:18:05have
-
00:18:05So, you have to
-
00:18:06see when scanning that
-
00:18:08you have in orbit, in the same orbit, that
-
00:18:12you have soles, but that
-
00:18:14you have overlap between the orbit above and the orbit below
-
00:18:18Yeah
-
00:18:19That's why it looks better in the illustration in the center, the one of the real building.
-
00:18:25If you look closely, they are very close together, one orbit after another.
-
00:18:28It's not as much as the scheme
-
00:18:30from the left
-
00:18:31The scheme
-
00:18:31on the left is to tell you, right? Do it from above and do it in the middle, like I said, do it from below, but it's that
-
00:18:36you may have to
-
00:18:37make five orbits, to the same building
-
00:18:41In addition to that
-
00:18:42I call, don't you have lives for where Mario lives? So then all the orbits that
-
00:18:48want, if you have any mind
-
00:18:51Already 500 meters high
-
00:18:53Yes, I have already seen many works.
-
00:18:57In the frame
-
00:18:59In fact, the other day, I had stayed
-
00:19:04with the limitation to 45 meters that
-
00:19:06Here it's almost the standard and tomorrow I'm going to fly a bit with a friend to take pictures, it's not for any work and he says to me, but here it will be 60, right? Not me, well
-
00:19:19The other day I went and 45 and I look and that 60 and I say I already have the limitation in my head of this so
-
00:19:26Tomorrow I will fly at 60
-
00:19:27But that limitation is this, that is, regulate where you are or the tron will be blocked
-
00:19:36No, no, it's because of the area
-
00:19:38Before going to fly apart from asking for permission with 5 days of burial, you have to
-
00:19:43look at what restrictions there are in that specific area
-
00:19:47So, to be here they gave it an open category and I got into the least restrictive thing that
-
00:19:55It is an open category except for the under 250 gram category and then that is the one
-
00:20:01less restrictive is
-
00:20:03And then, mostly, heights less than 45 meters
-
00:20:08I'm finding very little problem there, almost total freedom.
-
00:20:13But from there we entered the Oscar profile of radio operator, of STS1, STC2 and I don't know how many stories that
-
00:20:23one has to
-
00:20:24name
-
00:20:25But Marco tells you something interesting.
-
00:20:29DJI, DJI
-
00:20:32Each European country is implementing automatic limits when you exceed the permitted height.
-
00:20:42No, I think so.
-
00:20:42the other way around is releasing it for you
-
00:20:45No, no, no, no, no
-
00:20:46Ok, look, I went out the other day
-
00:20:51I was going over the speed limit
-
00:20:56In my case it was 25 meters
-
00:20:58I got the message
-
00:21:01But you accept it and it tells you this, right? It doesn't block you.
-
00:21:05Was he blocking you until now?
-
00:21:08No, I didn't really try it because
-
00:21:10It is forbidden to have a surface equipment, where a tz, I don't know how to say
-
00:21:16Yes, here, for example, in Mexico, it tells you, at 120 meters, the message comes out, but you hit it and I
-
00:21:26That is
-
00:21:26It comes out more than
-
00:21:28it comes out like that
-
00:21:28I take care of you because
-
00:21:29You can enter the airspace, right? In fact, I think
-
00:21:31which
-
00:21:32has changed is that
-
00:21:34has unlocked,
-
00:21:34I used to block you,
-
00:21:36now you have unlocked it
-
00:21:36and what
-
00:21:37you do, download the responsibility on you that
-
00:21:39You accept it and, no, no, this gentleman accepted it, but I have already warned him.
-
00:21:44Of course, that's what it is
-
00:21:45It's good, in Mexico it is not regulated yet, it has not yet reached that point here, Mexico, of the things that
-
00:21:49I can now give under responsibility
-
00:21:52I'm going to that
-
00:21:52they turn out well for me
-
00:21:54It seemed to me, I have flown in Madrid, I have flown in the basic country, I have flown in Cantabria, that
-
00:22:00is another community
-
00:22:01Yes, I do see that
-
00:22:02When I start it, different warnings appear or it does not appear, or it appears in the case where
-
00:22:08affects
-
00:22:10Look, for example, let's see
-
00:22:15Have you had any problems with public roads? You're telling me, Marco.
-
00:22:22Yes, yes, no, I mean, you really have a problem with the occupation of public roads.
-
00:22:25Yes, well, that's also what I have Oscar crazy about because
-
00:22:31I have invented and it has had an effect
-
00:22:37I'm going to stop sharing this
-
00:22:43I asked the question to a specific city council that
-
00:22:49They charge you for occupying public roads and they would give you the same bag that
-
00:22:55You have a street vendor or you are going to move or have an event and you occupy public space.
-
00:23:04Taking off the drone is considered occupation of public roads
-
00:23:09The issue of hand-held takeoff and landing is in limbo.
-
00:23:15I don't do it, yet.
-
00:23:16What route am I using if I'm walking? I haven't tried that.
-
00:23:22But as I am going to dedicate myself to a specific niche that
-
00:23:26It is marketing, which
-
00:23:27is flying for a client
-
00:23:30At first I discovered the idea of flying from a private property.
-
00:23:35If it is one of these blue spaces, then from the public parking lot of the complex
-
00:23:42If it is a home, real estate type that
-
00:23:44Yusep does, from the garden of the house, if it is a chalet
-
00:23:49So, the competent city council cannot charge you public use fees because
-
00:23:54It is not public land, it is private land
-
00:23:56And up to there I have done different tests and it has worked for me.
-
00:24:00As in Spain, the restriction also on flying over roofs that
-
00:24:05They don't authorize you, therefore, a job for a client, the client authorizes you to fly over their building and at the same time to take off from their land
-
00:24:15Therefore, in principle, the experience that
-
00:24:19I have had is that
-
00:24:20there is no problem
-
00:24:22Another thing is when there is no option to take off from private land and it is public land, Oscar has already paid several times taxes from cities in which
-
00:24:32they charge
-
00:24:34For example, in this one, in Miskaya they charged, but for this gallery work, I don't know why, I don't know if it's because it's the coast or because
-
00:24:45the city council, or I don't understand why, because
-
00:24:47The police here have understood that
-
00:24:49no, that
-
00:24:49shouldn't
-
00:24:50Why
-
00:24:50It is not a police force either, on the one hand there is the police that
-
00:24:53look that
-
00:24:54you have requested the visa from the ministry and on the other hand there is the city council, which
-
00:24:58It's because of the rate
-
00:24:58So, it's a mess that
-
00:25:01In the end, it takes away your desire for the artistic work itself.
-
00:25:05But well, in principle my trick has been to take off from private soil
-
00:25:11In fact, tomorrow I'm going with this friend to a farm that
-
00:25:15My family has a garden to avoid this.
-
00:25:18We are not going to record the farm, but we will
-
00:25:20He wants to go out to the port area and the idea of not paying the fee is to leave from the garden of the property.
-
00:25:27Why
-
00:25:27the town hall, the first thing that
-
00:25:29He told me, no, we are competent in soil, subsoil and flight.
-
00:25:34And on the third call
-
00:25:37No, of course, but that's why I tell you, that's where I bit my mouth and I say, in flight, no
-
00:25:43Why,
-
00:25:43In fact, once it takes off, the city council is no longer a competitor.
-
00:25:47What's up? This was a city council technician and, dear, flight, the flight surely refers to what
-
00:25:54It's flying and cantilevering, isn't it? Like a sign that
-
00:25:58sticking out from a facade, a shed, right? Anything you can give to a tent, but I'm not sure that
-
00:26:04you fly
-
00:26:05Why
-
00:26:05I tell you, there you go
-
00:26:07I was not right
-
00:26:09So, and I tell you, this does not fit into that.
-
00:26:13is doing
-
00:26:13But he already made a third call and said, no, indeed, we cannot charge you because
-
00:26:18it is not public land
-
00:26:19And, man, it is that
-
00:26:20in the very sense of the word, use of public land
-
00:26:24If it's not public land, you can't charge me.
-
00:26:26Oh well
-
00:26:28But Guillermo, excuse me, the tourists who
-
00:26:30They have the little camera and put it on the floor for a moment.
-
00:26:34Sure, sure
-
00:26:36They are taking advantage of it there
-
00:26:37Look, I had an email exchange with this entity.
-
00:26:43Leave why I see that
-
00:26:44are closed like
-
00:26:46Yeah
-
00:26:46Why
-
00:26:47When you are on the ground, you are like all the other people who
-
00:26:51they put something down
-
00:26:53Of course
-
00:26:53When you explain to me about a millimeter of air competition, it can have nothing
-
00:26:58Yes, yes, yes
-
00:26:59When I studied audiovisual, yes,
-
00:27:04There was expressly a regulation for putting a tripod
-
00:27:08About what
-
00:27:08The police could tell you, hey, you have set up a tripod, that occupation of public roads
-
00:27:13But what
-
00:27:14I understood years later that
-
00:27:16He took off, that's why
-
00:27:18you are saying, because
-
00:27:19what will differentiate you and more so today with the sizes of the teams, which
-
00:27:23Are you a professional or a tourist?
-
00:27:27And yet, although
-
00:27:28there would be no difference, because
-
00:27:31The occupation is the same, isn't it? So, I understand that
-
00:27:37It disappeared, but now with the drone world, the issue of public land use returns.
-
00:27:42Well, I think that
-
00:27:43It will be, at least, to consult the competent body of the area from which
-
00:27:48you are going to do and see how to explain it and how to sell it
-
00:27:52Why
-
00:27:52is what
-
00:27:53I'm watching
-
00:27:53There is not one thing that
-
00:27:55put in a box and be good for everything, otherwise it depends
-
00:27:59The policeman who
-
00:27:59He came to check on us in Madrid, that
-
00:28:02I was with Oscar, he'll tell you when, super nice
-
00:28:07I only knew how to confirm that
-
00:28:09the documentation that
-
00:28:10had sent matched the little plate that
-
00:28:12he had hit the drone
-
00:28:13Nothing else
-
00:28:14Nothing else
-
00:28:15You're not flying from here or there or anything.
-
00:28:19So, of course, I think that
-
00:28:20there also, that specific policeman
-
00:28:24Look, I'm going to share with you the reality capture of my project to see a little bit of this scanning thing.
-
00:28:34Let's see, this one is here.
-
00:28:37This is mine, okay? So what
-
00:28:42I was saying about zenith, the zenith cameras, then there are some that
-
00:28:51They are against it in order to be able to take from the inside out to have the environment
-
00:28:58Okay? So there are the zeniths that
-
00:29:00These are these, this row here
-
00:29:03It is
-
00:29:07You are from within
-
00:29:12Let's see
-
00:29:12A little bit, I think.
-
00:29:13We're seeing your screen, I think, right? It's not visible
-
00:29:16Yes, I'm watching
-
00:29:18It looks good, doesn't it? Ah, but I
-
00:29:20So, of course
-
00:29:20Look, you're from the inside, okay? To be able to have
-
00:29:25I don't tell Mario that
-
00:29:28the thing is
-
00:29:28they read it upwards
-
00:29:29Oh, sure.
-
00:29:30Yes, that
-
00:29:30You might as well do cron on the screen, Mario.
-
00:29:34So these are the ones
-
00:29:37they invented me
-
00:29:39I invented it because
-
00:29:39My building has no rear
-
00:29:43There is no rear as such
-
00:29:45And what
-
00:29:46I had to
-
00:29:46to do is go down a back street
-
00:29:49See? That's the coast, isn't it? But my building doesn't have a back because
-
00:29:57the mountainside is built
-
00:29:58Seriously? It's about going wherever I can and having the same frontal reference, that is, from the front and from the back, that way,
-
00:30:11here between houses, and then what
-
00:30:19I say orbit at 45 degrees to 20 to 25, which
-
00:30:24be, then frontal and then the inclined one I only did it to see where I have it, to take the you see this orbit that
-
00:31:00They are from bottom to top, how many meters long is the building more or less, each length, each facade, yes, not the whole length, the front, is that
-
00:31:19It's an L, it's an L, so I can't tell you, it's an L in the corner of the mountain, but this has to be
-
00:31:30be 15 by 15 more or less, 15 meters of facade by look at the distance at which
-
00:31:55I am, and then here it is
-
00:32:00You did these little details because
-
00:32:02To get this in a little more detail I did a flight here like a sub orbit, so I say that
-
00:32:09This is not the building to use as an example, but this is the one in reality with which we have
-
00:32:17one faces, imagine the crazy orbits that
-
00:32:23there are some out there to get some more detail, but the craziest thing was that, it is outside to be able to have the back of the building that
-
00:32:33As I say, there was no rear, and there is no side here either. These are the houses that
-
00:32:40there is in the environment, until
-
00:32:43Here we go, we are leaving, here is the monument, but it is that
-
00:32:50This side is not a facade, it is not representative of the building at all, and that is what
-
00:33:03I was telling Mario that
-
00:33:05which
-
00:33:06I began to discover that
-
00:33:09within the same stop you see this, this like an accordion, of three, apart from orbiting in each stop towards a turn of this frontal and towards tilting to the left, tilting to the left to be able to have
-
00:33:29the horizon from several points, I come along this road, which
-
00:33:37This would be the wall of the virtual building, so to speak, this would be the wall, this view, but once in this view I would pan the camera to get the horizon, so I have this horizon from here
-
00:33:52and from here and that's what
-
00:33:59What makes me is not having to
-
00:34:00orbit then with this angulation, but
-
00:34:03at each stop that
-
00:34:04I was making this wall, I was doing a panning, you see, there are many of those, and then I think because
-
00:34:15all this is a trial and error training that
-
00:34:19They have given more definition to the environment, which
-
00:34:22It was something important to my client, apart from the building, obviously, right? So far, Mario, the scan, I think,
-
00:34:48almost something more than
-
00:34:51has stayed,
-
00:34:53I am not an expert in scanning, but I'll share this other guide with you on WhatsApp.
-
00:35:03It's there in the mirror, and if they tell me which group I share those links with, I'll rest and watch this other one, in 3D or in red, whatever
-
00:35:13you want, in 3D I think that
-
00:35:15would remain
-
00:35:15Well, there I do it, well what
-
00:35:18You have sent me so that
-
00:35:19I put it here on the screen, if you like a brief one, the first one, I had to
-
00:35:26see with the one from Polycan, it's very brief, let's see I share it, and here where I'm going, that's the example, this is an example, that
-
00:35:53reinforces what
-
00:35:54I mentioned to you, for example, in this case the only thing that
-
00:35:58We were interested in scanning the angel, so if you get close to the sculpture that
-
00:36:03It is in the center, in the angel, and you put yourself at the same height, as if seeing what is in front of you, Guiermo, closer, all closer, closer to the angel, centering it, and looking for that
-
00:36:17everything looks good, that is, you have to
-
00:36:19lower the camera, it's a little, and turn up, no, exactly, like this in front, then if you turn around the angel at this height, that
-
00:36:31It is the only orbit that
-
00:36:32If you want to design around this angel, it would be that
-
00:36:42the user could only rotate around the angel, to which
-
00:36:45I'm going is that
-
00:36:46which
-
00:36:47I mentioned about scanning, depending on where we fly and have information, this will be seen better, if we do not see the camera of this angel, everything begins to distort, if you see the buildings
-
00:36:59from the bottom, and you move down, up, everything starts to get out of place because
-
00:37:04the parallax of the photos, well, it no longer matches, so the more orbits we have, the more information we will have to be able to see a sculpture like this, or perhaps if the interest that
-
00:37:17We only have to show it from an angle, possibly it is enough, to be able to take a scan, and of course you can see here all the areas that
-
00:37:26you haven't covered it, right? from the ground, so this, if this was only an orbit around the angel, was the only thing, and this allowed me to demonstrate, maybe this is enough for some work, the power
-
00:37:42see around a piece, but if you move away, everything else starts to change and no longer matches, a quote has caught you very well in the environment, obviously with errors there such, but generally the
-
00:37:55first sight that
-
00:37:56I see the environment, I even liked it too, correct, because it was this that
-
00:38:04We created this image for you, and the other one is the angel's light times etistacia, it was more or less 10 meters away, 5 or 10 meters from the angel, it would be the sharpest point, if you
-
00:38:20we want
-
00:38:21call it that, then the clearest point would be to get closer, I think that
-
00:38:25This is it, isn't it? It's not much closer, it's almost the sculpture the size of the viewfinder, it's that
-
00:38:30Here I see it, here I see it blurred, right? Not going down a little bit more, I think, it's going down a little bit more and centering it on the screen, right, something like that, going down like this, going down, going down like later on the camera,
-
00:38:44yes and center it and that way all the, all the horizon plats align when you lower the camera, no, exactly, lower the camera more, let's say that
-
00:38:59lower the tron a little more the guierbo, lower the tron in the dive the shot, the tron, the tron in the tron, exactly, more down and raise the shot, okay, that is, the camera up,
-
00:39:10Right? At first, exactly, exactly, yes, and that's it, this would be the shot, and there it is defined on the entire horizon, it becomes clear, obviously there we are like in a reverse dive, it wouldn't be very head-on, correct,
-
00:39:28and well, if we want
-
00:39:30to have more quality, we would have to
-
00:39:32have more orbits around the object, but as I was saying, if we want
-
00:39:38go or just efficient, because we can think about where we want to go from
-
00:39:42See the building, the sculpture, or the object and then concentrate on capturing the images.
-
00:39:51Okay, and I'm going to add here in the scan, photo, video bar, that
-
00:40:00That's the other decision when you choose to scan with photo or scan with video, not Mario, that
-
00:40:15It's interesting, yes, the video guarantees the overlapping of images, the superposition between one and another, but you can add a bit of blur, you can add defocus.
-
00:40:29and that's well, I have the decision that
-
00:40:33I have taken is when I decide to use video it would be high shutter speed and in principle in midron 50 frames per second, I have not had any problem in any shot, when I have passed frames, I have not had any, in fact
-
00:40:56There was one taking a photo, who
-
00:40:59As it is autofocus, one photo came out out of focus from the entire scan, but it was repeated and in video I have not had any problems with this configuration, 4K, shutter speed which
-
00:41:16It gave me the histogram but it was always super high and without any filter in EDN and nothing, because
-
00:41:22I think the filters
-
00:41:23They are going to be for video recording, for scanning and the frames too, in the end it cuts you up and defines you, so it has been my experience in video, in photography in the end I have done everything in
-
00:41:40manual and there I was looking at the screen with the grid set, with the ruler, seeing that
-
00:41:47after the peace, it was always necessary to be alert to the fact that
-
00:41:52you were photographing and what
-
00:41:54in the following photo I had elements of comparison
-
00:41:59I think that
-
00:42:00that is the secret and the moriteque,
-
00:42:02I think that
-
00:42:02It is the issue of making quick captures to avoid the luro or its effect, slow movement
-
00:42:09I think that
-
00:42:12On large surfaces the video will help us because
-
00:42:15In the end you make something fluid, you can put the subject of cruising speeds and things like that
-
00:42:22They have some drones, so in video you're going to be more than
-
00:42:27the orbit covers and travels through what
-
00:42:31you want to do it, but if you do it manually and photographically you would have to
-
00:42:38being attentive to more things, calculating the overlap in each photo and that seemed more tiring to me, what happens that
-
00:42:48the photo will give more quality than
-
00:42:50the video? That's why you have to
-
00:42:52keep in mind a little bit what do you use for what things? What I
-
00:42:56I did the general aerial, I took a photo, that whole orbit behind the houses, I took a photo but when I got closer to the facade I did it on video, because
-
00:43:09if it wasn't going to take me much more time, much more dedication and instead with the processes that
-
00:43:15we will see after potshot that
-
00:43:17discriminate frames, so you have it all covered, and now that
-
00:43:24Now ahead, Pedro, Marco is not talking, I say I had a hypothesis and I put it to the test less than
-
00:43:35Someone tell me something different, who you agree with? That he shot 50 frames, well here I shot 24, I think that
-
00:43:44the frames still return, for such a vulcian, it seems to me that
-
00:43:46without any training, nothing more, it's giving, I shoot here at 24, a slow flight, but I even did a test, well speaking only of luma, I have only been involved with luma, I don't
-
00:43:58has messed with the one who
-
00:43:58they make them, and I uploaded, let's say, a video at 24 frames and uploaded another one putting the speed, putting it at 4 15, let's say, well it still takes a lot more precaution and because of the time and weight and compare the
-
00:44:14two receptacles and no, it doesn't differentiate you
-
00:44:18Against what
-
00:44:19It is said, what I
-
00:44:21I have realized that
-
00:44:22The less we give it the better, but the better it works, because
-
00:44:27I have used the potshot several times, the Realitic Capture and they have not given better quality for more material, in fact the fight and the formation that
-
00:44:37I have had to
-
00:44:38paste has been to be able to optimize that
-
00:44:41In Realitic Capture we will see that
-
00:44:43creates subcomponents and it was the more material I gave it, I only maintain the recommendation of 50 photographers per second, because
-
00:44:53let's believe that
-
00:44:55the shot is unrepeatable, I have had the opportunity here, because
-
00:44:59I have it
-
00:45:01what
-
00:45:01the client with some dates, but let's see what
-
00:45:03you are going to do a job and you don't have to
-
00:45:05come back, right? you have to
-
00:45:06come back with the optimal material, then that's why I still recommend 50 frames per second, because
-
00:45:14then we will have time to erase and clean the material, then how many 24 frames that
-
00:45:20Even so, there are many, I say that
-
00:45:22There are many, but in the event that
-
00:45:26you have had something uncovered or you are already without material, then suddenly you have a lot of material and then erase well by the recommendation of pochot that
-
00:45:38He discards the frames or you manually do it.
-
00:45:42you made him, look at 2000 frames that
-
00:45:45you have carried, I'm going to take 200 and those 200 but they are the 200 in which
-
00:45:51You have already eliminated a seagull that
-
00:45:53It was passing you by and it was occupied by 4 or 5 frames, right? At least I'm saying that at the time of shooting it won't cause you anything, record at 4K, record at 50 frames.
-
00:46:07per second, then the exported one will be more or less very similar, but then when it comes to launching it to the Gaussian processor, then you have to
-
00:46:16clean the material, because
-
00:46:19I already said, I have sent the frames as is and it has been horrible, I have not obtained even better, I have not obtained a result, and beautiful, we are all clear that
-
00:46:37It's time for me to take pictures, isn't it?
-
00:46:39you don't want to,
-
00:46:40given that
-
00:46:40now take a photograph that
-
00:46:42video, as quality, as quality yes, but of course as it is for scanning it depends a little on the technique that
-
00:46:48use, I already said that
-
00:46:49no, I wanted
-
00:46:52tell you this, you said that
-
00:46:54you don't do it, because
-
00:46:56You must have to go through a lot of work to take photographs, right? Why wouldn't you read that Excel joke properly?
-
00:47:07I sent you, because
-
00:47:09gives you the speed that
-
00:47:11you must have, considering the sensor, the distance that
-
00:47:19you have between the drone estrate, and the speed to have a sun appearance that
-
00:47:25you want, of course, I mean, there's no need
-
00:47:30having a very refined approach, when you in Excel could these concepts, you know that
-
00:47:39speed to put the drone to take, but for example I have found, I speak of reality, that
-
00:47:45I have found that
-
00:47:47had to
-
00:47:47go to the site at a specific time, because
-
00:47:51It was just when you could see a part of the facade illuminated, at those hours, in those two hours, and if I start doing it manually, although
-
00:48:00There you go with some numbers already calculated, if I don't envy you I fly faster, than
-
00:48:06in photo, because
-
00:48:07in photo you have to
-
00:48:08stop, photo, stop, photo
-
00:48:10No, no, no, no, no, no, no, no, I didn't explain myself well. You can tell the drone to take a picture of each ex for sure, right? But with a time-lapse.
-
00:48:21-lapse, no, there is the option, I want a photo every two seconds, for example, I only find it in what any drone has in that, yes, who has the Mavic 4 or 3 around here? Yes, or
-
00:48:44sea, I think that
-
00:48:45which
-
00:48:45Pietro is going to configure the hyperlapse for us, but manually.
-
00:48:50you will handle it
-
00:48:50The thing is
-
00:48:51that's the other one that
-
00:48:51It had occurred to me to use a photo, but with an automatic stopper, I think that
-
00:48:56it will be the telapse
-
00:48:57And if that's what it is
-
00:48:58has the solution in Excel that
-
00:49:01I sent you
-
00:49:01You will tell him, I want a sun apartment at X, I am at X distance from the subject
-
00:49:09The sensor has this dimension, then at this angle, age the seconds of speed that
-
00:49:19you must put each to have each shot correct
-
00:49:26It is not explained
-
00:49:28We then went to another cafe so that
-
00:49:33You share and explain to us
-
00:49:35in detail Excel, because
-
00:49:37It's interesting, because
-
00:49:39If we can configure the drone like this, I would take a photo.
-
00:49:43First, because
-
00:49:43We are going to have a photo and we are going to have another series of advantages and quality of source material that
-
00:49:49no we don't have the video
-
00:49:52As I told you, I'm not giving away this Formula 2, and in general, the faculty of photography is already a necessity. Okay, for the spelling, but I think
-
00:50:03That 2 has the same horizontal or vertical camera
-
00:50:07Of course
-
00:50:10Okay, so let's see, I put the next point here as a touch-up.
-
00:50:18photographic
-
00:50:19I don't know if Mario, you usually take more photos or you have shot more videos.
-
00:50:25Yes, I hear myself there, I think.
-
00:50:30yes they go
-
00:50:30Thank you
-
00:50:32And no, I would also prefer photos instead of video, but it will depend on the circumstances as Guillermo says.
-
00:50:39When it's something recreational, I don't have time, video is the easiest, right? It's the solution to most things, but I have also been taking photos with the drone, with a route and
-
00:50:53what
-
00:50:54every so often he starts taking photographs
-
00:50:57Which one is the best? The photo certainly has higher resolution and more control, and I agree with Plato.
-
00:51:03Okay, so I'm going to share it here, not only you can prepare the route at home, on the monitor
-
00:51:16And in this case I don't have waypoints, but to program, but yes, it would definitely be best to program from home with a drone that
-
00:51:25allow it
-
00:51:28Let's see, because
-
00:51:30It's not letting me, here's the king of capturto, right? Now it is, right? Well, if I change tabs it shows one and another, different, yes, okay, yes, within the article that
-
00:52:00Mario shared with us a recommendation, to start with reality capture, to move on to pochot, because
-
00:52:08Initially we did everything in pochot and what
-
00:52:11We say pochot is still in beta, it is free that
-
00:52:15I asked Pietro and there is
-
00:52:18register, because
-
00:52:19The other day I did something and my session was closed and the program didn't work and I had to
-
00:52:23log in, until
-
00:52:24It also somehow connects to the internet at least for login
-
00:52:29The alignment of cameras that
-
00:52:33Before training the Gaussian, the pochot is not yet optimized and that is where it takes days
-
00:52:42Ok, depending on the machine, depending on the material, but it's horrible.
-
00:52:46So this process came out, this flow of doing one thing with one program and doing something else with another program, right? In this case, reality capture, which
-
00:52:56if not correct me if I'm wrong it's photogrammetry, but what
-
00:53:03does is we use it only to align the cameras, we stop it that
-
00:53:07They don't come in and we leave the training to Pochot and that's where we get the flow that
-
00:53:14is the subject of today's coffee, okay? Because
-
00:53:18This is where it counts that
-
00:53:19The material is launched into reality capture with these steps:
-
00:53:26The tutorial tells you about alignment, well, first you launch the images, align them and then you export two reality capture files, a CSW and a Point Cloud movie and you launch these to Pochot,
-
00:53:48You see the images with the CSW and with the movie and that's where the reality capture training begins, the pochot sorry
-
00:53:57So pochot has already skipped, he is already giving the camera alignments, therefore he is only going to train the Gaussians and the splats from all that configuration, I have already said it,
-
00:54:08It's not on camera, but nowadays Pochot is very slow with that camera alignment and reality capture is really fast, right? And then here below that
-
00:54:23is what
-
00:54:23First I started using it, it's very, very, very simple, here's how to understand it and you have to
-
00:54:30create a folder that
-
00:54:32Let me give you images as they are, because
-
00:54:34This is how the script is done, if you can do it manually as I have explained and now but you have here a script that
-
00:54:41He does it alone, he opens the reality capture and makes the alignment of the cameras and then you have to
-
00:54:49go to export those two files, but it does it all for you, I have been high this, this script, because
-
00:55:00I have seen that
-
00:55:01There was no difference in doing it by hand, but it is simple, like double-clicking this file that
-
00:55:09You download it from here, from Github, this, you download this from here, it doesn't do it and it downloads this folder and you have to download this folder
-
00:55:21paste along with your images folder, okay? And in that article you link something that
-
00:55:37we had not commented that
-
00:55:39It is the processing of the images and here we see if Mario has investigated a little more, because
-
00:55:45here yes
-
00:55:45It talks about the RAU, if your dataset is in RAU, here it gives you a series of tips to lower the lights, raise the shadows to be able to adjust the exposure, if it has been left out.
-
00:55:59something a little dark, this is the rau, any like any processed that
-
00:56:03we act as rau, then here yes
-
00:56:06He talks a little about how he recovers the textures of the face before launching it into the programs and this one also seems very interesting to me, everything that
-
00:56:17speak here, I stayed here
-
00:56:20Also with these recommendation values, the copies to which in reality capture, also speaks of the overlap, because
-
00:56:34There were times that
-
00:56:36No, I didn't understand and the scanning separated into two different buildings, these were the components. This has been a pretty tough war and in the end I managed to put together, let's say, all the flights and
-
00:56:56In my case, as I said, I have flown the same site several times and everything has been thrown into the program, so my model contains several different descanning sessions, the ideal is that
-
00:57:07be all in the same, okay, here this one I'll tell you when this problem arises that
-
00:57:14you run the scan on him, you think that
-
00:57:15You have done everything with the AP sun, correctly, and suddenly they separate it into components and when it comes to getting down to business, there is no way to put them together, except by following this tutorial, where you realign the cameras and
-
00:57:31it creates a subcomponent again where it mixes all of them, then this is what
-
00:57:42We were talking with Marco, here is the technique, I have used it in some of my tutorials that
-
00:57:50I have uploaded to the resources of the cafes and it is that
-
00:57:53It tells you less is more, use half or a third, there it says a third of the material that
-
00:58:04you have, and this is where I go to the 50 frames per second, so one way in Windows is very easy to do on Mac, it costs a little more, but it is to prepare the window where you have
-
00:58:17you the images, like this by large thumbnails and put T3, 4, 5 columns and at the end you make a vertical selection and there you are taking half or a third of the images and you kill them directly, because
-
00:58:32If you look at this photo and this photo, what is the difference? Look at this line, because suddenly from this one to the next one, skipping this one, it has enough information and does not load the program as much.
-
00:58:48so
-
00:58:48This is also very good, very good advice
-
00:58:52Piermo, I understood a lot, because then it came out, the initial part of the writing understood, where is a suppose? Here it tells you step by step, I'm going to open it on the computer
-
00:59:56Here is a script, that is, this is step by step to do it in the Reality Capture program and you have to
-
01:00:03throw, import your entire dataset, all the images from the scan and you click align, here align images, okay you throw them to him and import them and tell him to align, he'll spend a while, he'll
-
01:00:21I say that
-
01:00:21much less than
-
01:00:23El Pocho, it can take 15 minutes, it can take an hour, 2-3 hours depending on your computer, okay? What is it? Mato, it's when he aligned, you see what he says.
-
01:00:36I had the project, the Reality Capture project you don't even have that
-
01:00:41save, it wouldn't be necessary
-
01:00:43No, I mean when you lined up, it has a sale on the computer
-
01:00:48No, not at the moment, you have align and the program is open, you have not done anything
-
01:00:53Then you have to
-
01:00:55Make two exports from Reality Capture, this CZV and this PLEI
-
01:01:03But when you line up, it doesn't make a dot cloud... Yes, yes, you make 9 dots, that's it, you see it, what
-
01:01:13I just showed you the example that
-
01:01:15He showed you with the little cameras, that's what
-
01:01:17te hace Reality Capture
-
01:01:19After… just lining up
-
01:01:22That is
-
01:01:23Point cloud, that's it
-
01:01:25So you, now to be a gaucial, export these two registrants, which
-
01:01:30It will be the orientation of the cameras, I understand, and Point Cloud, and you throw that to Pochot here.
-
01:01:39Why
-
01:01:39I'm thinking, can I get the minube point from Metashave and then import it, because
-
01:01:45it was a mistake, a mistake
-
01:01:47No, in the question
-
01:01:51Which one? Which one? The fail that
-
01:01:56took you out, the point cloud that
-
01:01:58took you here, in PLEI format
-
01:02:03Then I can take out the Metashave
-
01:02:06I think that
-
01:02:08Yes, it is a good test to which
-
01:02:09you have to
-
01:02:09do
-
01:02:09In principle, the Metashave and Reality Capture lineup has to
-
01:02:15be the same, with its internal functioning different, but in principle yes
-
01:02:23The thing is that
-
01:02:23This guy, the one who
-
01:02:24has done this tutorial, has understood that understanding with Pochot, that
-
01:02:32You can… you can speed up Pochot, and take away certain steps.
-
01:02:40So, if you normally send him the video, the photos, and he starts, first, to select what
-
01:02:47you read put here, and then align the cameras, which
-
01:02:52is where they throw themselves… You ingested me for 30 hours, didn't you? It's once that
-
01:02:56you made him
-
01:02:57Yeah
-
01:02:57That's an outrage
-
01:02:59With this, you will reduce the processing time
-
01:03:09So what
-
01:03:10I had seen that, so the thing about the script is that
-
01:03:16I came here for you, you download it from Github, this link that
-
01:03:19I came here, then you just download those files, those files, you double-click this bat, it's a file, and it opens Reality Capture and does the alignment, but I'm telling you
-
01:03:33what
-
01:03:33It's as simple as launching Reality Capture and hitting start, that is, no, they don't change anything else.
-
01:03:39But this, this script is a text file
-
01:03:46Yes, it's a bat, it's an executable, but it's not an ex, what I open is a script
-
01:03:55That is, when you click on it, it opens both, the program then
-
01:03:59That's it, look, let's go back here, but there has been so much block
-
01:04:05of notes
-
01:04:32This is it, this is the script and it tells you, palinía the photos
-
01:04:40What do you want to do? Then open Reality Capture and open the pop-up.
-
01:04:45In my case it doesn't open it, but I don't care, so in principle the script would do everything for you by itself.
-
01:04:50It goes to the root folder, which
-
01:04:55is what
-
01:04:55I say, we must
-
01:04:56leave it in the Images folder, you have to
-
01:05:00paste the script and a subfolder that
-
01:05:03be on the same level as
-
01:05:05the scripts, which
-
01:05:07Yes, images, okay? Then, within that
-
01:05:13you have downloaded apart from this bat, there is a Settings folder, where it has the Settings, well it is called RC Settings, okay? And then it creates the Temporary Reality Capture project, as I said
-
01:05:25Then it's of no use to you, RC point RC Projo, okay? It's from Reality Capture
-
01:05:31So, open Reality Capture and say new scene and tell it to
-
01:05:37from the Images folder, make a project for me, the saline, and all its stories, in principle, initially it exports the CSV, the PLI, it doesn't do it for me, therefore I do them manually,
-
01:05:52it's super easy
-
01:05:54And then, as I say, it doesn't save me either and it closes.
-
01:05:57It doesn't do it for me, but I would open pochot and make you import that Images folder and it would make the predefined ones, the SPLAT MCMC, the SICE, which
-
01:06:10is what
-
01:06:10Mario commented on reducing the frames to 1,600,
-
01:06:16steps 1 and maximum SPLATs 1
-
01:06:22And there Pochot starts training, but since Pochot doesn't start it for me, what
-
01:06:27What you do is throw it, at the same time you select the 3, the PLI and the CSV and the Images folder, and you throw them to pochot
-
01:06:38And there you get the little window, this one, but it already blocks you
-
01:06:55this, because
-
01:06:56These are already the images that
-
01:06:57you have trained with reality capture
-
01:07:02And can show where it is, how to download these scripts, where there is LANV
-
01:07:07By the way, I'll post this article again, so I'll put it in the chat.
-
01:07:15Thank you
-
01:07:17But I'm telling you that
-
01:07:18This is thanks to Mario, who
-
01:07:22discovered it
-
01:07:27There as a complement, I don't know if he heard me
-
01:07:29Yes, yes, yes
-
01:07:30It's okay it started to go
-
01:07:32With complement, before this there was a program that
-
01:07:36it was crowding me, that
-
01:07:37is the one who
-
01:07:38towards this line
-
01:07:39Oh, sorry.
-
01:07:42And what
-
01:07:43Mention, Pietro, from Meshroom, as he is called, is all purpose
-
01:07:50Yes, from MetaShape, that's correct, it is a possibility, what
-
01:07:57What reality capture does is export the camera coordinates
-
01:08:01If this is possible from MetaShape, it would also be viable, right? On the other hand, it would be the point cloud and finally
-
01:08:08If this is possible from MetaShape, it would be viable too.
-
01:08:18If it was the voice, yes, for a little
-
01:08:21moment
-
01:08:23Ah, I think so.
-
01:08:24I have a bad connection, but let's see if I can hear myself there. I mentioned to you that CCTV is the coordinates of the cameras, camera by camera, like PTI does and like any other alignment program does.
-
01:08:38The PLI is the point cloud and finally the images are the three ingredients that
-
01:08:44needs potion to be able to
-
01:08:46And then, this has already been research, more than
-
01:08:54research evidence, evidence that
-
01:08:57I have done it, let's see, here
-
01:09:02At the time of that
-
01:09:03Reality capture seems to work better to me, expensive with such a large amount of images, I think that
-
01:09:10I have made the process easier for reality capture
-
01:09:15So, here I have, here I would have pasted the texts, let's see, here, you see the pietro, you paste in the same folder, what
-
01:09:27you download from Github, which
-
01:09:29It's this, minus this, it seems to me that
-
01:09:36is
-
01:09:36So you click here, double click on the bat and, of course, it has here in settings, it has its configurations, but you have to
-
01:09:44have, at the same level, the images folder or subfolder
-
01:09:51And between images these
-
01:09:54So what happens? You export the C, C, U, B, and PLI files to the images folder.
-
01:10:00That's why you then go to pochot and take the folder as is and pochot
-
01:10:05He says, okay, I have images, I'm going to start lining up, he says no, because
-
01:10:08has two archbishops who
-
01:10:10They tell him that
-
01:10:10do not align the cameras, it remains
-
01:10:14we have them aligned previously
-
01:10:18So, inside the images folder, instead of throwing them all like that, because
-
01:10:23This is a normal scan, a simple scan
-
01:10:26In this work I have found myself, of course, here in the outer orbit, I have told you a little that
-
01:10:33I have in each folder, but above all, to give it continuity and to separate it
-
01:10:41That's where I explained about the file names, not so much the file name, but obviously this goes before
-
01:10:49this one, by file name, right? 2, 3, 4, 5, okay? And here there are 325, 325 elements, because
-
01:11:00I have previously done what
-
01:11:01made the video
-
01:11:02I took one column, I took two other columns, I took two other columns and I got rid of them.
-
01:11:11Then, suddenly, between this photo and this one that
-
01:11:14I have left free, I have loaded this one that
-
01:11:16there wasn't much difference, okay? That's where what
-
01:11:19We said half or a third, right? Why? Because
-
01:11:23These are photos, but if I come from video, here video, I have the scans here, this one won't be seen, I'm going to open it now, the video won't be seen, right? I'm going to
-
01:11:56put it now
-
01:11:59There you see the video, right? In fact, there I am.
-
01:12:21Look what the difference is between the high búsulas rumbas
-
01:12:26Well, then you see, there is the change of shots, it is all the very similar frames, photo, there we would take photo, photo, right? I mean, we have too many frames as Marco said, but we have too many, that's what
-
01:12:44I say, what
-
01:12:45you better check to have more
-
01:12:46And here I had decided to cover the entire building, but we can do it, take a little bit above the railing, then the front of the frame and then from below the lowest part of the building, okay? So this is it.
-
01:13:00a video
-
01:13:01If I do this, I open it, I'm going to share the whole screen, I open the popot and the first thing that
-
01:13:17What I do if I have made a video is to launch the video here where it says Drop and the window appears
-
01:13:28So, you compete with Mario, it depends on telling him, we put the 5,395
-
01:13:36frames, I have done it and it is where I have seen that
-
01:13:40it doesn't make sense
-
01:13:42The last step that
-
01:13:43What I did to publish the project was to follow this: send the videos to Pochot and not touch the numbers at all.
-
01:13:51If he tells me 2106, he will choose 2106 frames out of 5,395
-
01:13:58what
-
01:13:58has this specific clip
-
01:14:00I give it importance
-
01:14:02I don't touch it, I don't say as Mario said no, 50% in total, for me, I haven't touched anything
-
01:14:10And here below, you see, selecting images
-
01:14:14Now he is doing nothing but,
-
01:14:18If we have scanned the video, it is selecting the 2106 best frames or photos within the video
-
01:14:27Better quality or better sun protection? Of all things, I can't find anywhere where, what is it based on? It's an algorithm that
-
01:14:36It has pochot, to say, I have chosen the best frames
-
01:14:42Look, Guillamos, there are programs that
-
01:14:44video frames are taken
-
01:14:46Knowing the, the frame per second and the sun setting that
-
01:14:53you want
-
01:14:55It doesn't make it easy for you
-
01:14:56Yes, yes, yes, yes
-
01:14:57No, that's the first thing.
-
01:15:01but when Mario said that
-
01:15:03Potsot selects the best has something more than
-
01:15:07any video editor to select the best frames because
-
01:15:12For example, if you say I'm going to export one frame per second of my video, it wouldn't mean not taking a metric, but suddenly there might be a blurred frame because
-
01:15:22the camera there at that moment made a blur
-
01:15:24or he got some sun and I put a ray in the optics for two seconds in principle Potsot loads those shots, those frames and once it finishes selecting the images here this
-
01:15:40It's as far as we knew Potsot, we left it, no, now look, the bar below ends, point camera, traquín, no, and we pause the training here, I have paused it and now we are going to select here above that
-
01:15:57We have been created set images because
-
01:16:01if we don't stay
-
01:16:02in render faithful set images and images of our video and export them to the images folder that
-
01:16:22We are going to give him a rewound and capture
-
01:16:24This is the tutorial that
-
01:16:28is on that page
-
01:16:31Then check before in shop to get the real image and capture that is then if only if we have taken a photo instead of a video we do not open Potsot yet this is if we have done it with video
-
01:16:43and we first used Potsot to select the best frames, that is, we made a video although
-
01:16:50we still believe that
-
01:16:51With the photo we have more control but if we have made it into a video so
-
01:16:55Mario and I have discussed the operation that
-
01:16:59is more fluid than
-
01:17:00It depends more on the situation in which you are
-
01:17:03You have little time, you record at a high shutter speed, at high frames and you scan the building, the object very quickly, more than
-
01:17:12in photography, surely doing the study with Excel and everything but still avoiding you
-
01:17:18is avoiding you that
-
01:17:19It's easy to do the excel, your convience, pum pum pum pum up and down at one angle, at the other and up and you go home with the scan in a very short time
-
01:17:30When you showed the Dove 2 window where you were going to select the good image it is the image that
-
01:17:38Did you get out of here or yes at first I was removing with that with that thing of removing half or staying
-
01:17:46with a third but already directly seeing that
-
01:17:49of 5,000
-
01:17:50He is selecting me 216 I am not playing anymore but but after that
-
01:17:56and if this is this col exported, look to see the image folder that
-
01:18:02He took you out yes it is they are they are they are well sun they are the fart without being much look let's go here this one here for example this one from the facade you can see my folder no let's see front this is the one
-
01:18:27I did it from below here I was recording here it has selected me and I exported it in these 400 images this was a clip in which
-
01:18:42I did well but these are several clivales this is where I go also that
-
01:18:46I was putting them as I have scanned, I stopped and changed the shutter for the darker areas, no there I went to different areas I had to
-
01:18:58calibrate the light camera then I started shooting a video to pocho and export it with ffbf then with g then every so often
-
01:19:13I change the first letter, they are different exports from the Pocho, but why?
-
01:19:18You see the sun appearing to me it seems like there are many similarities if mine you see for example there there that I what
-
01:19:28yes that
-
01:19:29Then I do it is his cousin of these two of these two I delete one before throwing it to the reality capture then I also review the export of the pocho but it has already made a sieve for me or that is
-
01:19:45Of five thousand frames, being able to have 400 is already a rare thing for me when I do the elaboration that
-
01:19:56you blocked
-
01:19:57You can't say how many photographs, no, if you import them when you do, look, I've created a new project here and they've asked you how many, can you say all of them, use all the images or use the best ones?
-
01:20:21better but not the number yes yes the number also here you can change it for that reason because there are three ways that
-
01:20:37He chooses the best ones and when he imports them, I don't know if you change them here, see if they save the number, you tell him the best ones that
-
01:20:46is what
-
01:20:47he works best he is what
-
01:20:48This is what
-
01:20:49He is recommending you without touching anything, then he says the best images are all there, he doesn't let you edit them, but in the best images you can put the ones there
-
01:21:01you want but for bed that
-
01:21:04I live taking the best is if there was a very similar photograph you did not try to lower the number to lower it because
-
01:21:17The selection exists later in the image folder if it is very interesting to see by going down the numbers it takes a picture not very accidental of course yes yes this is to try I say that
-
01:21:31which
-
01:21:31I am saying this is my experience but it is to try in each one and in each session, okay then once you have this you go to the project folder and I have subfolders here but
-
01:21:49If you have a smaller scan, you would have the images here. Okay, inside the images folder you would have the CSV, the play store, and all your images. You have taken this from reality. Capture it well using manual mode.
-
01:22:03or by the script mode and you throw that image at him, I have done it manually, I only have the reality capture project, you throw it at him and here he no longer lets you, well so
-
01:22:16If it lets you, you can filter again, but I have already done the filtering before the entire project 3 284
-
01:22:24with all the details and all the scans okay and then here this is the one that
-
01:22:29I don't know but it's all something Mario said that
-
01:22:32the thing is
-
01:22:32the silver that
-
01:22:33It generates it from the inside out or from the outside in and I have no idea. Okay, after pleasing the images, scale the images up to 1600.
-
01:22:47why
-
01:22:48In my case, if I have photographed at 12 megapixels or recorded at 4k, 8 recommends that you
-
01:22:55are 1,600
-
01:22:56pixels does not say anywhere if width or height but I take the liberty of saying that
-
01:23:02the maximum then the maximum that
-
01:23:05It is the width I would limit it to 1,600
-
01:23:09then it would be something more than
-
01:23:11It would be nothing less than
-
01:23:16what
-
01:23:16HD because
-
01:23:171920 by 1080 because 1920 would lower it to 1,600
-
01:23:22But as I say, it's not going to be photography, this is going to be 3D, that's how it's going to process that image. If you shoot them here at 4k, then you're going to slow down the machine. Okay.
-
01:23:35then this is what
-
01:23:38We were talking at the beginning about 3,000
-
01:23:42maximum with maximum splash rate 3,000
-
01:23:47is what
-
01:23:47throw here 3 of view says that
-
01:23:50not that
-
01:23:513 000
-
01:23:51It's a lot that
-
01:23:52He recommends a thousand therefore 1,500
-
01:23:55I understand that
-
01:23:56no problem then from now on what I
-
01:23:59I said before I will make a 2,000
-
01:24:00for that thing see that
-
01:24:01maybe it loads 3 of view because
-
01:24:03This is the definition of our model what
-
01:24:06We said at the beginning the more splash the more defined the model, therefore if you put a thousand here
-
01:24:12is what
-
01:24:13says 3 of view so you have to
-
01:24:15see in each case how much you are sacrificing then I will do tests here at 1,500
-
01:24:22a 2 000
-
01:24:24let's see but 3,000
-
01:24:26also depending on the model 3,000
-
01:24:28If it is an angel model like Mario had, then there is no problem, but 3rd sight advises you to do this number to limit the weight when they upload the egg or for its preparation, I understand not.
-
01:24:44He said it, he said it to Mario, he mentioned it in the last coffee that
-
01:24:483rd sight I had answered him or I had read it on Facebook I don't know why
-
01:24:52Sometimes this José comments on Facebook and corrects me and you told me this, not about the splashes.
-
01:25:003 of view there was the recommendation of 3 of view for the splash was a thousand no if it was in a post there by José is that
-
01:25:09He mentioned it's 1k, I don't know if it's a thousand or what
-
01:25:13It means 1k if I know the thousand yes I do
-
01:25:15I don't forgive myself for a million and one a month and if it is a million correct yes
-
01:25:21so that
-
01:25:22If this would work optimally in terms of performance, it would be advisable to have less than one million, but yes, not everyone is getting two and a half million, three million, anyway, I'm looking at this here, I don't know.
-
01:25:33I had deployed Mario look anti alias sin and the harmonics this is just what
-
01:25:39You told me in 3rd sight if you have tried it.
-
01:25:42You will do it here beforehand from training and I have seen it but no no no I have not played with them in 3rd view in 3rd view yes yes yes it is that
-
01:25:52today I just rescued the two screens that
-
01:25:54You sent me to optimize the project and I had told you in anti alias effects without and in harmonics to lower it to two and I am seeing that
-
01:26:02Here when you import it to es fotsot it leaves you like this
-
01:26:07I'm going to touch on it here as well, if the alias in front of you is related to the sharpen or how sharp it is.
-
01:26:13If you see the image, I don't know if you understand this concept, and the harmonics, the greater the number, the greater the depth, it looks more realistic, not suddenly, as you begin to descend, you obviously lose information.
-
01:26:27but the shadows tend to be less contrasted and that can help in certain cases, well like this I have not touched on it but what
-
01:26:35Mario is expanding here, that is
-
01:26:38I just saw the Advance thing, I hadn't seen it and this desingue is focal in ok then then this training this is the key for that
-
01:26:49start and here we have already put our folder with the csw and the pelé and it is going to skip the camera alignment that
-
01:26:58does it four times normally you skip it and you directly start seeing the rendering then this is the other one that
-
01:27:07I haven't played in the last one
-
01:27:09I have done not touch it
-
01:27:10I didn't touch this last one
-
01:27:12But as Mario says, here you have to say, well, I can put 500, I'm going to leave it rendering overnight, so I'm going to put 500, but now to show it here I'm going to make one that
-
01:27:23It is fast and quite effective but it is insufficient for the recipes that
-
01:27:29I have seen and that's it, I just have to leave it to the machine.
-
01:27:39What I usually do is click the mouse to exit the model and see a little what it is.
-
01:27:44I have a bit of a view there and you can now move it, that is, in real time how your model is being built and when you have some reference you will get closer but for now
-
01:28:02It's difficult, you see the cameras there, there would be my fault, well there it is, and brother, mime time to Cinza 3 Divista gives you the advice of not exceeding an equinumber of Splasio, not if you do it.
-
01:28:24It takes longer when you view it on the web or the program has problems processing it on the web because
-
01:28:33why
-
01:28:34In fact, I also spoke with Mario about doing it locally. If we were going to do it locally, you open it with the exported version of this 3-division version and it moves it perfectly locally. I don't mean when.
-
01:28:47You, when you made the model with 3 currencies and they put it on the web to see if the number of plat inside or at the time of loading the model, that's why I translate it
-
01:29:03optimizing the model to which
-
01:29:05have less splat when you go online those are the conclusions that
-
01:29:18We get with all these inputs from 3 divisions of 8 of Mario's oil, this is a little bit of a Junje from all sides, then I have not, I have not, I have not given it because
-
01:29:35with a lot of time that
-
01:29:36is create is here you have what
-
01:29:38you have done it you have it here okay this is the summary of what
-
01:29:41we have given accept create escai model what
-
01:29:45He makes you fill in the sky if you haven't scanned it because
-
01:29:49It is not necessary to scan the sky if you do not need it, but the program creates it for you, but for me it took a while when I click on this image, this box took a long time to start and then
-
01:30:03also seeing it with various I think and three of view leaves you in the tab around generating a sky then except that
-
01:30:12be very expressly imagine it is an interior in an interior then you are not going to create sky no but when it is like that a building and you have a sky then you can put but then to the
-
01:30:23time to clean and such and when going to super slave I have only seen more uncomfortable okay waiting for that
-
01:30:41three of view is going to make us an applied one to elaborate the image of course or you or have some news no no no like here the most is going to understand my humor Mario but
-
01:30:55The most deluded is Mario because
-
01:30:58because what is believed is
-
01:30:59They tell him that in the first quarter of a year we will take three out of sight and he will always and never meet deadlines, in fact this from the meeting that
-
01:31:11We had with José I think
-
01:31:12was promised is the sixth scene that
-
01:31:16They called her then they called her another way and she didn't come out and I'm already here, we met last year and look what
-
01:31:22I'm seeing now that
-
01:31:23You put the ESCPC thing there, I think.
-
01:31:25that's what
-
01:31:26Pablo just answered me, no, there is no other way in the beta that
-
01:31:31It's to optimize a little but it's not to compress I think.
-
01:31:35without telling me what it has been like
-
01:31:36why
-
01:31:37It's the only thing that
-
01:31:37I have seen that
-
01:31:37They have implemented the direct ESCPC beta in Vista 3, yes, yes, yes, there you go, just discovering it right now, talking about this super esplato right now that
-
01:31:48let's move on
-
01:31:49the version that
-
01:31:50we all use is the 1 5
-
01:31:51when there is already a 20
-
01:31:53what
-
01:31:53It's in another link to that's what
-
01:31:55You said the other day, right? Yeah, I don't know why they changed the domain. It's to use 20.
-
01:32:01It's through another fence, it's already on the PC, the computer is doing it, I'm just logging in, yes, well, I'll give you the remote because
-
01:32:09I'm also going to have to
-
01:32:11go in short and this last part is the one that
-
01:32:13you control so
-
01:32:15I would leave it recording and we get into your has continued in three of view of the environment of the harmonics a little bit above that because
-
01:32:27in the end what
-
01:32:28We see three of the sight still left
-
01:32:29many things to implement if you like, yes, I'll connect here to my computer and I also have an interview in a few minutes but it's with great pleasure that we share here and if you need me to
-
01:32:45let's split it into another coffee and we start from that part if you want if it could be from it could be if you want to what
-
01:32:54dedicate time to what you do, right?
-
01:32:56they dedicate you
-
01:32:56for now if you want but but as if we paused it now to say another day we resume right from super splat because
-
01:33:04I am also very lost in that part and I think it is very interesting before taking it to three in fact the model that
-
01:33:12You passed me your clean thought that
-
01:33:19was doing have slowed down more so
-
01:33:21I have returned to mine by hair by weight online yes in quality different or it was the same because
-
01:33:30in fact it is the one that
-
01:33:31I passed it to him and I cleaned it, I cleaned the impurities and such, but what
-
01:33:35I don't know why you brought them to me in Pelé and I had the splat.
-
01:33:40I saved the full quality for you if you wanted
-
01:33:42You continue editing, don't compress before, of course, correct, see if it's doing the same to me, I'll take yours again and I'll take it, I've exported it in the other, lighter format, okay, I'm going to do that one.
-
01:33:57try to see it in the cinema, for me it is
-
01:34:03interesting things on my computer I think
-
01:34:05I'm already here, connected, well, the same goes for you. I'll share a brief screen on this side, there they have been, there it looks like this, and look at my screen, there it is, really, very good. Well, it's been a few days.
-
01:34:38They also released the version of super splat this two of us almost all of which
-
01:34:44We do this by typing in Google this super splat and it opens this version of Play Canvas, start Play Canvas com
-
01:34:53super splat editor that
-
01:34:55It is properly like a plugin, an extension of Play Canvas. Play Canvas is good, it is a more powerful editor to generate 3D or web models and well, in this editor that
-
01:35:08is the one who
-
01:35:08We normally use here we can see the version that
-
01:35:12we are using that
-
01:35:13It's 1:15
-
01:35:15even though this other URL already exists today
-
01:35:20It is called super super splat but the splat is sectioned by a point and here we can check that
-
01:35:29we have version 2.0
-
01:35:31which advantage or the most important of all is that
-
01:35:40You can now save the project. Previously we worked on a plj that
-
01:35:46It comes from a post shot of Luma or any other program and when saving, everything collapsed or there was no way for me to continue editing it that way.
-
01:35:56We came with the project now we can save the project once we
-
01:36:02We are editing in that program to continue later, for example here what
-
01:36:07I mentioned to them about the domain that
-
01:36:08already the domain that
-
01:36:09must use the URL that
-
01:36:11were to use this super splat editor to be able to work on the latest version now Guillermo shared with us another day that
-
01:36:21you could tell me that
-
01:36:23send the model to the client in HTML format
-
01:36:28Well if the NDA that
-
01:36:31have allows you to publish it directly from the super splat page and share from the model as one that
-
01:36:39sends you well tomorrow from a church that
-
01:36:41This was here, for example, with Marco Peña here,
-
01:36:46responded and you could share it this way without having to
-
01:36:51upload it to your hosting or any other means but simply have it online to send and review with the client possibly or whatever
-
01:37:01you consider or can see that the model can be navigated quite well and well don't ask me how they built this model because
-
01:37:10It's quite well done, I'm still investigating how he did it, whether it was with a laida or with a camera or some other means.
-
01:37:19Another thing is this community that
-
01:37:21It opens precisely because I send them this church, well there is already a community within, surely in that community that
-
01:37:30I haven't gotten into cheap stuff that
-
01:37:32tell us how they made that interior that
-
01:37:34He gave me his camera rings among other things
-
01:37:38Another advantage is that
-
01:37:40You can now also make animations within Super Splat. I'll show you right now that we have a camera editor to be able to produce video from our model.
-
01:37:49This was normally used more in postshot because
-
01:37:54postshot started let's say that
-
01:37:57integrating a lot with after effects to be able to make productions or virtual production among other things now in super splat you can also integrate this super splat what
-
01:38:08It is the ability to visualize the models with augmented reality or virtual reality, which is something that
-
01:38:13Well, you know, 3 of us at sight disappointed me, at least a few days ago we thought that
-
01:38:18everything was possible, they promised you that
-
01:38:213D models could be integrated
-
01:38:23In the VR menu you could put the 3D models and their actions, yes you can indeed, but they are not visible with the Meta Quest glasses.
-
01:38:32then what
-
01:38:34They mention that
-
01:38:35Yes, you can, but they don't tell you how. The only thing that
-
01:38:37They tell you that
-
01:38:38You can't do it from the meta app, so for now Super Splat isn't functional to use across those platforms, and the last thing you know is that
-
01:38:49Guillermo mentions that
-
01:38:50what
-
01:38:51the format of that peseta is added
-
01:38:53is the format that
-
01:38:54develops nor antic through scan and see is for the moment the antecedent is that
-
01:39:00is the format that
-
01:39:01brings a better understanding of models, that is, once
-
01:39:05no super splat adopt to it that peseta possibly we could have a model of lesser weight and more efficient to integrate it to 3 of view the initial step is that
-
01:39:173 of sight already accepts it to see what to see if to see what
-
01:39:21see how we can convert this PLI to that peseta that
-
01:39:25He sent them a converter to be able to do it as efficiently as possible, so, well, these are the most important things for this one, not to check that
-
01:39:35There are 2 valid domains, one with one version and the other with another.
-
01:39:39use this no good so if up to here we are going well well I am going to import some scene some PLI that
-
01:39:52have it here on this one on my desktop in second to edit well as everyone knows the super splat well for what
-
01:40:02I have found it most useful to be able to clean a model, that is, if you edit it, remove all the plates that
-
01:40:12The clouds are added and make it more liquid in addition to the possibility of compressing when exporting this format plat points or the PLI from here from export those 3 that
-
01:40:27We see on this side are the ones who
-
01:40:29They have some compression if I simply keep it as that
-
01:40:33is what
-
01:40:34It happened with the guided truyo, I keep how then I stay
-
01:40:38with an uncompressed PLI so you can continue editing it and once you
-
01:40:42I already have it completely edited and I can now take the task of exporting it in a format with compression from here it would be ideal that
-
01:40:50we would find the spc so new that
-
01:40:52what
-
01:40:52just integrated 3 of vista I wrote to them at super splat and told them that
-
01:40:57It's when, but well, I don't have an answer yet to know if this is going to happen or not. The idea of this exercise was to be able to do it as an example, not of how to clean, but rather optimizing.
-
01:41:10our models through this platform for this I am going to give myself the task here of downloading a PLI format that
-
01:41:19I find myself to show them then what can I do? In the srsco jl
-
01:41:37It's your survey on the laptop but here I have some here already used your press-plac to go chatting a little have you had any problem bad one this one I don't know how moargen
-
01:42:14from the space in the shortcuts the keyboard combination or something I think that
-
01:42:20in what
-
01:42:21I saw myself short, that was what I was looking for.
-
01:42:23which
-
01:42:25You are going to explain now about showing the splatch mode and selecting the splatch to erase. I didn't know which ones to erase, if I would see strange things and it was very easy to select the splatch but of course I saw, I don't know if the
-
01:42:38discrimination is seeing the texture and what
-
01:42:41You don't see texture and you see it as splatch, erase it, that's discrimination. I don't even know if I would tell myself. My difficulty was knowing where to erase without removing what
-
01:42:53you are behind that is because
-
01:42:55the first time that
-
01:42:56You showed it Mario you said no, apart from down here over there and I say but it's that
-
01:43:01there is splatch that
-
01:43:02They go from bottom to top and you started erasing like crazy I saw that
-
01:43:07By moving the model with the mouse, some appear and disappear, it seemed easier for me to understand what
-
01:43:18wanted to
-
01:43:18delete if there is a criterion is also like trial and error not knowing which ones to move I have based a lot I am going to import this time that
-
01:43:35Allow me, I don't know what it is, but this one must already be open around here.
-
01:43:45It may work, I don't know exactly what
-
01:43:46is attentive what
-
01:43:50you are showing if you don't know what if now we are going to say that
-
01:44:00I told Mario first that
-
01:44:04potshot is an editor too, so it's supposed to
-
01:44:08the things that
-
01:44:09can be done here and in potshot to edit and delete can be done in both what
-
01:44:15It happens that
-
01:44:15Mario, and it is true, likes the professionalism of the tools more than
-
01:44:20there is in super splatch that
-
01:44:22in potshot if it is true but the day that
-
01:44:25potshot better I think
-
01:44:27the idea would be to be able to do this in potshot without having to go up to super splatch right or even the view 3 version that
-
01:44:38They could be another one just a little bit to enter like in that context of why I use one and the other does it very quickly here we are seeing potshot if I don't know why it doesn't allow me to select
-
01:44:53There I don't see my cross when they are on screen. Well, here in post-shot we can see a menu on this side.
-
01:45:04You can't see my cursor, but you can see that
-
01:45:05select the thing
-
01:45:07Let's see, here in the video call I can see my cursor, but not on my screen.
-
01:45:13Well, we have the grid option, which
-
01:45:15are the options that
-
01:45:15handles us post-shot
-
01:45:17It also shows us the option of the center of the model, which
-
01:45:21It is this guism that
-
01:45:22we are seeing colors here
-
01:45:24He shows us the cameras, which
-
01:45:25It is the lineation, which
-
01:45:26This is the CCEV, which
-
01:45:27We can export or import from Realty Capture
-
01:45:31In this case it is done in direct post-shot, each of these gray icons are the cameras that
-
01:45:38we are aligning
-
01:45:40Let's also look at the point cloud, which
-
01:45:43is what
-
01:45:43It is also imported from Realty Capture, when this process is done that
-
01:45:47Guierno shared with us, but that
-
01:45:49Here too it can arise from post-shot
-
01:45:51And finally we can see the training, which
-
01:45:54It is precisely the crossing of the cameras, the point cloud and the photographs, which is what
-
01:46:01will raise the color to this maya that
-
01:46:04we are watching
-
01:46:06Also within the tools that
-
01:46:08We have here in post-shot, well there are very few to really clean, we have nothing else, this tool that
-
01:46:15It's like a kind of circular cursor and that's all
-
01:46:20And we have this tool that
-
01:46:23Maybe you don't get tired of seeing it here, but well, it's another editing tool, but well, it's very good, I don't want to go into detail, because
-
01:46:31I can't see my cursor, but it's aligned for now so I can edit a splat.
-
01:46:38Now we're not seeing anything, but look here, as I zoomed in, this tool that
-
01:46:43I was mentioning to you just now that it is as if it were a cube, everything that
-
01:46:47It is inside this virtual cube, it is what
-
01:46:49can be deleted
-
01:46:50And spatially, it is something that
-
01:46:52could help us to
-
01:46:54If I select something in the general way in post-shot, do not select what
-
01:46:59is behind, but nothing else what
-
01:47:01is inside the cube
-
01:47:03So this is an interesting one, I haven't used it much because
-
01:47:06I don't like the tool, but what
-
01:47:08I want to conclude that
-
01:47:09It has few options to edit, right? Except for this one, which
-
01:47:13it's pretty good
-
01:47:15Nobody, then
-
01:47:16Yeah
-
01:47:18Forward
-
01:47:19Mark yourself there, moment
-
01:47:21This work, you, in your splat, do it to remove it around, and put another model on top
-
01:47:30I'm not saying to put on one of the other two models
-
01:47:40Yes, I do it for three things
-
01:47:44One to remove the plats that
-
01:47:48they are not seen, that
-
01:47:50we can save this weight on the mesh, especially what
-
01:47:53is below, what
-
01:47:55It may be down here, that
-
01:47:56This will never be seen, and suggests that
-
01:48:00we erase things from here below, without,
-
01:48:04Well, with the criteria that
-
01:48:05I'm going to ask you right now, if it doesn't affect the clarity of the mesh, well, this could, we could optimize the model, right? The second reason is because,
-
01:48:17suddenly, I don't know if it has happened to you, that,
-
01:48:20Suddenly, when navigating through the model, we see some clouds that
-
01:48:24are floating in our model, which
-
01:48:26We don't like them, right? If you see these, all these that
-
01:48:28they are up here
-
01:48:29And these clouds, well, they take away tides from the model, and they are also not necessary if we erase all these clouds, which
-
01:48:37was what
-
01:48:37It happened with Guillermo's model
-
01:48:39I had a lot of micro clouds floating all over the model.
-
01:48:42This could be another reason to use your splat, the third could be, for what
-
01:48:50suggests is Pietro, who
-
01:48:51It is to erase an existing land, a building to put another, and the last would be to be able to optimize through compression formats, which
-
01:49:00has its splat, the model, which,
-
01:49:03It usually comes heavy, right? I've already added another Mario, which
-
01:49:07We have been talking about Time Labs 4D for linear models
-
01:49:12Ah, right, yes.
-
01:49:14Dog
-
01:49:14The fact of being able to have in your splat layers or layers on this side, see, here we have my first model, which
-
01:49:22is this person who
-
01:49:23the thing is
-
01:49:23ever do that
-
01:49:25the thing is
-
01:49:25You said it well, Pietro, be careful, right? With what
-
01:49:27samples
-
01:49:28There could be more of this model here, which
-
01:49:32we can overlay linear and export with the same center to be able to have what
-
01:49:38Guillermo mentions it, right? An interactive where we have a before and after possibly
-
01:49:44So, I'm going to export this one to show you, I'm going to export the splat here.
-
01:49:54And in this case, the second model would have an inverse mask
-
01:50:00In which farborn, yes? In the second one
-
01:50:05you put it, it would have the reverse of the deletion
-
01:50:11Yes, of course, for example
-
01:50:13Moral center leaves the environment
-
01:50:17Yes, that's correct, it would be to invert the mask to stay
-
01:50:21right with the center, or vice versa
-
01:50:24Select something out and invest
-
01:50:27That's how it is.
-
01:50:28can be used in your splat to be able to select
-
01:50:32Now I'm going to tell you what the center is
-
01:50:38Okay, if you want, I'll open this model and show you the options.
-
01:50:43Let's see, I'm going to bring this one.
-
01:50:51it's like dirtier
-
01:50:53I've already found several models here.
-
01:51:05There it is
-
01:51:06We also remember that
-
01:51:09Your splat can be installed via GitHub, locally
-
01:51:13Now here is what
-
01:51:14We are exploring the web, but here in this link, this one that
-
01:51:18I share it with you anyway, and at the end, in this blog, you have the option to download it through GitHub and run it on the web.
-
01:51:30The alternative must be here.
-
01:51:34Now there someone was not guided, right? You didn't say that,
-
01:51:40Suddenly they couldn't publish files from certain projects, but there's always the alternative of downloading it from GitHub
-
01:51:52Here is the editor
-
01:51:55It is the community of those who
-
01:51:56I spoke to them
-
01:51:57It super splat
-
01:52:00But I can't find where it is.
-
01:52:05I must be here in the video
-
01:52:08In this video
-
01:52:10Second, here in the video description
-
01:52:14And here it is, right? The option to be able to run it from your computer is to understand that
-
01:52:19have it online for anything
-
01:52:21Your internet is not good
-
01:52:23Or maybe they don't want to publish files or feel that
-
01:52:26This is going somewhere, right? So, through this platform, you can download the software here as well, so you can use it for free.
-
01:52:37I haven't tried this one myself, but I'll give it a try too, right? This part
-
01:52:42So, well, after what
-
01:52:45we are going up that
-
01:52:47It is precisely how the model matters, the first thing that
-
01:52:51What I do is align it, that is, if you look here, we have a grid that
-
01:52:56is this mesh
-
01:52:57The first thing that
-
01:52:59What I do is try to reorient it, that is, see it from the side and front so I can rotate it and leave it, let's say, as I horizon it.
-
01:53:12For this, then you go to me with this same one that
-
01:53:14it's on the right side
-
01:53:15I can express myself here in X, in Z, or in Y, depending on what
-
01:53:20I need to do, this will give me the guarantee or the certainty that
-
01:53:24I'm seeing it laterally and orthogonally, not in perspective like when I touch the screen, right? So, if I press X here, I can zoom in with the cursor and I can't reach
-
01:53:41to see it in a liquid way, my model, but through this transformation panel is that
-
01:53:47I can raise it or orient it in position, I can rotate it or I can scale it
-
01:53:54I do not recommend that
-
01:53:54touch
-
01:53:55On the scale of the moment, I can only do it in 3rd view, but I do recommend positioning and rotating it, depending on what
-
01:54:02need
-
01:54:03Here, when you scroll down or zoom in, you can see that
-
01:54:08Here is the green line and the blue line, which
-
01:54:13It's something similar to what
-
01:54:14It happens with this same one on the right side, this represents the center of space, the best thing is that
-
01:54:20our model is always as close to the center as possible and on the X axis, on the Z axis, we can also see here where the center is and when we see the model on top,
-
01:54:33We can also see here where it behaves, I don't know if you can see the colors of the grid, right? Here is the blue, the red, if I go over here, we can see the same thing, but in elevation.
-
01:54:47in the blue and the green, or on this side in the green and red, right? So the first thing that
-
01:54:54What I do is position it, that is, here I want to upload it, I'm going to take my model from here, select the translate or move tool, and here I move it manually, or what
-
01:55:10I want to upload it from here, right? And here we can start playing, how to upload the model in space, right? So, I'm going to, on one axis, I'm going to another axis and from here
-
01:55:23I'm going to align, as close to the center as possible, in fact, if you notice, when I touch this move tool, the guismo also appears here, similar to the one that
-
01:55:33I have on the left, and in this way, I can try to make it
-
01:55:37I agree if possible, because with the axes that
-
01:55:41we're looking at here, aren't we? In what
-
01:55:45It would be the gray one, for example, I have my blue arrow, it more or less matches what
-
01:55:50I see here on this side, and the green one more or less with what
-
01:55:53I see from this side, right? If I move my viewport in any way, I return to perspective again, it is best to always be working in orthogonal mode, which
-
01:56:07It would be pressing on these little windows, again very much here, and I align it in the blue, in the red, and well, this would be like a first step that
-
01:56:18I do
-
01:56:19Another thing that
-
01:56:21I also find it apologetic, Mario, when did you focus? How do you fix it? Like to freeze it, do you prefer? Yes, yes.
-
01:56:34In fact, I don't know if it's possible, really, what I
-
01:56:38What I do is move and change, let's say, that
-
01:56:42I deselect this transfer function
-
01:56:45If you notice, when I have it in orange, that's when I can touch it, when you give it, I deselect, I can't do anything else but
-
01:56:53rotate it, right? So let's say that
-
01:56:56Turning it off is the way
-
01:56:59I would have to freeze it, or officiate it, right? How do you mention it? Yes, then
-
01:57:06And in case you like me to wash dishes too? For example, downstairs, right? This is from here, of course.
-
01:57:15Yeah
-
01:57:16Yes, yes, right now, for the moment, I'm orienting it, right? What
-
01:57:20continue, it's going to be erase, start erasing and have that criterion to know what to erase and how to do it, right? Under the scheme
-
01:57:26of splats or dots, which
-
01:57:30It would be to see how to take one criterion or another
-
01:57:35So, going back to this part, I already positioned my model in the center, and this is much faster than what
-
01:57:42I did it
-
01:57:43To rotate it, I could take this part here to rotate, this same icon, and start here also to try to align it according to the grid, simply to
-
01:57:57to have my work scene, well, prepared, right? for what
-
01:58:03go on
-
01:58:04I can always come back here and make adjustments, it's just something that
-
01:58:08I like to do, right? So, let's just say that
-
01:58:11according to the grid, this grit that
-
01:58:14We're here, I have my model moderately adjusted, right? According to that
-
01:58:20So, even you can realize, that
-
01:58:23They are very low or very high, because
-
01:58:26If I lower my model here with the transform tool, then I will see the grid, I don't know if you come closer to view it.
-
01:58:35And I start to upload it, the reticle, when my model hits the reticle it disappears
-
01:58:43So if you mean that
-
01:58:45My grid is halfway down, and that might be a good thing, right? As soon as the grid disappears, that might be a good point for me to start working with my model now, so I can edit it.
-
01:58:58right? And to delete what
-
01:59:00I need
-
01:59:00So, you can do it as I was telling you from here, from the transformation panel, where I select the model, and you can see how to rotate the model here, or you can do it from down here, where I have the rotate tool,
-
01:59:18what
-
01:59:18It can also be as if they look below the word rotate
-
01:59:24A number two appears, which
-
01:59:25is the shortcut that
-
01:59:26I have to do it
-
01:59:27If I press number two, the rotate function appears on my keyboard.
-
01:59:33In the case of transfer or move, if I press the one key on my keyboard, the function to be able to move it also appears, right? So, well, the good thing about Gauss, this one from SuperSplat, is that
-
01:59:47we have few buttons, and that
-
01:59:49It even shows us the shortcuts here to help us, right? So, at the bottom we have move, we have rotate, we have scales
-
02:00:01The transformation panel would be exactly the same, right? So, well, this would be like one of the first very simple steps is to place our model in space with formal grif to align it and start to
-
02:00:15work with him, right? Now, what do we want?
-
02:00:18do with this model? Well, there at best what
-
02:00:22You were worried, Pietro, it's not, hey, the best I don't want to erase the horizon, I'm interested in the horizon, I don't want to stay
-
02:00:29only with the land, if I don't want to preserve it, as best as possible, unfortunately this model, this supported us there, Marco, I think, if I'm not sure, Marco, yes, yes, here we lacked, at that time we didn't know, we
-
02:00:48It was necessary to have made an orbit of the terrain looking more to the horizon to be able to capture what
-
02:00:54They're the mountains, right? So, you know, those orbits are on the first lap that
-
02:01:01I saw myself, what
-
02:01:02You sent me again and told me, we need it further, further away, higher up, lower, I mean, I think that
-
02:01:10he dies, in the first that
-
02:01:12I did, I did the splat and I do have hills and everything, and the second one you don't move it anymore, I sent you the images, excellent, well, we really needed an inclined orbit, I'm the same, and the
-
02:01:27we show how for what, for what
-
02:01:29This is used, that
-
02:01:37does not open, here it is, yes, we say to understand a little bit so that
-
02:01:45is used, I'm not going to go here, this is the model that
-
02:01:50I taught them to be a little angel, here is the splat, this is what
-
02:01:54What you're seeing is a splat and this is a building that
-
02:01:57I put in 3D all this that
-
02:01:59It's here, it's a splat, and as you can see, I'm not interested in seeing the horizon, or the mountains, or the sky, right? If I click here, interactive, here you can see the splat as it rotates and how
-
02:02:11merges as my 3D model, again here I make another click, I can see how everything that
-
02:02:18The context is made with splat and well, here if I want to go into the tower, a few clicks and I go into the tower and start exploring the apartments to see the price, to
-
02:02:29to set aside, to see I don't know the perspective that
-
02:02:32has on the horizon, in render, I set other things, right? But well, going back to that part, um, there Pietro, what
-
02:02:40I am interested in Marco and I, you see, having this land that
-
02:02:45It's here, this lot or as they call it, this land, to be able to erect a building and the horizon part wasn't relevant to me, right? So if that's not relevant to me, what
-
02:02:58I can do is use these tools that
-
02:03:02If you look at the post shot, I only had 2, I had the loop, circular, I have a cube that
-
02:03:09If it comes here in post shot, I don't know if you have seen it, I have a way to select in cube, that is, there is a virtual cube that
-
02:03:16If I tell you to delete, delete what
-
02:03:18It's either outside the cube or inside the cube, but no more, right? It's very similar to this circle that
-
02:03:24appears here in super splat, then, yes, this circle that
-
02:03:31It appears here, I don't know if it's this cylinder or rather a wait, right? In post shot we have a cube and in super splat we have a wait, so well, there are only those three options, here
-
02:03:43In super splat we have the option to select with rectangle, we have a free form that
-
02:03:50It is, because it is the one that
-
02:03:51I like this one the most, well, okay, because of the length, well, the audio Mario, select with a straight line, if you look here more than
-
02:04:10I find where it is, but where it goes again, this is like a straight line, nothing more than
-
02:04:22It's complicated because
-
02:04:24you have to
-
02:04:24hit it, there it is, where you started is a stroke that
-
02:04:29It can be, for example, to select a block and delete it, precisely to select the land that
-
02:04:34I need to disappear, to be able to plant a building or cut out some sculpture or some element that
-
02:04:41I need this, right? I also have the way to select with a brush that
-
02:04:46It's quite free and this brush or this element, well you can, well it's the most free, right? Now I'll show you even how you can do it the other way around, it has the form of selecting through
-
02:05:01of a sphere, the sphere can be once that
-
02:05:07define the radius, put set here and what
-
02:05:12you do that
-
02:05:12select what
-
02:05:13It's within the sphere as such, isn't it? If, as I was saying, Pietro, we need
-
02:05:18be the other way around, then I go here to the tab above where I selected and I put invert and that's it, right? It would be the opposite, either where the rectangle mode, in the free mode,
-
02:05:35in straight mode, polygon mode, in brush mode or even in this sphere mode, which
-
02:05:40now what
-
02:05:41We're selecting the dishes, right? Mario, hello, you made a mistake in the selection, how do you delete it? I mean, to correct it, it's with control, for example, let's imagine that
-
02:05:58rapier
-
02:06:00select in yellow is what
-
02:06:02I want to delete, right? If I wanted to extend a little to the right, because
-
02:06:09There are a couple that
-
02:06:09I'm interested in preserving, by pressing control and maybe the brush, see, I can deselect something, right? If I simply release control, I can invert, that is, everything is lost, because
-
02:06:26I changed tools, but right now, right now, if you want to remove the yellow spots, how do you do it? I can, I can simply change tools and touch with another, other options, if I have the brush tool, I can with
-
02:06:45control, pressing control, right here, let's delete, no, there it is.
-
02:06:52something, I can also do it from select, I can tell you, here I don't know how to invest or anything, look here, there that
-
02:07:02It's called Shift -A, the function, Shift -A is to stop selecting anything, also to select, you can start by selecting everything, and from everything, start with control, choose that
-
02:07:16is what
-
02:07:17I don't want to keep, come on, then, there are like several functions, but I don't know if this is what
-
02:07:25you mention, but it would be from here or with control, right? Strange, this flight to which
-
02:07:30height was, I think that
-
02:07:34It was not 120 meters, I don't score, I think
-
02:07:37Yes, if you'll remember, it was 90, 100 and 120, or something like that, more or less, but it was around 100 meters away, and no, you don't see the drone, right? Honestly, I don't remember, I
-
02:07:51I think that
-
02:07:51If you don't see it, or it's a little bit of being more focused on the bed, yes, yes, I often throw it out, and well no, I lose sight of myself, for a long time, welcome, I know that
-
02:08:04That is against the rules, but yes, today on Mario I shared with you the model of the first flight, which
-
02:08:14It's like that, it was more sweeping, but it's more upright, and there you can see the mountains, there it is, great, thanks, thanks, I'm not marking it, I'm going to download it there, right? So, well, here once I
-
02:08:27We've aligned, we've seen more or less the tools, right? Crop, let's go, brush, I can merge them with control, I can here remove pieces from this one, let's say that
-
02:08:41I select with a brush and then I want to remove a portion with control, I can also do that, right? What about removing sections of what
-
02:08:50I want to delete, remember that
-
02:08:52here the suppress, because it is the one that
-
02:08:53delete, here is pretty good, how I have evolved the online software, talking about the software, that
-
02:09:00They are through these URLs, they already work as if it were a computer, right? Also the combination of how to turn is with control and right click, I can move in space, which
-
02:09:14This is key, the fact that
-
02:09:15I can move in space to be able to position myself, for example, in some area that
-
02:09:21I need it, right? If I come closer and want to position myself where this car is, well, what
-
02:09:29I have to
-
02:09:29What to do here is control and right click, and again zoom in, control and right click, the furo right click suggests the pan tool, also that's key, right click is pan, control click, right click is orbit
-
02:09:48and practically scroll would be, well, being able to get closer, right? And so I left click, well that's what
-
02:09:59What you are suggesting to me is what
-
02:10:00I have marked here, whether it is move, rotate, scale, or whatever
-
02:10:10We have a z control, which
-
02:10:11That still works like in software, if you press control z it's effective, or I can press this little button, right? I have you on this side, so well, once I
-
02:10:23I have my model positioned this way, there comes a point where the grid gets in the way, I don't know if you see it here, what I
-
02:10:32I want to start looking to see if I have any floating objects here that
-
02:10:36are, let's say,
-
02:10:38obscuring my model, we suddenly find certain clouds floating very close to our building, as in the case of Guillermo, have such quality of the model, suddenly you can see here, here we call them mentors, like the
-
02:10:52Harry Potter, these who
-
02:10:53They fly, those dark objects, and they are the ones that
-
02:10:57one has to
-
02:10:57detect to be able to delete them, but if you notice right now I have no way of detecting them at this level, at eye level, if I select in this way, see even, I am now seeing here a hyperbole that
-
02:11:12It's on this side, and I have no way to select it, that is, I see it, I want to delete it, but I don't know how to do it, I don't know if it has happened to you, right? So for these cases, I told you first, I go
-
02:11:27to hide my grif, which
-
02:11:29At this point I'm already in the way, on the right side I have options, and I have many functions even to configure how it is that
-
02:11:38I visualize my model in space, within which
-
02:11:40I don't need it right now, it's just that
-
02:11:42show me the grif so that
-
02:11:45don't confuse me with what
-
02:11:47I'm editing all these lines, here my minimiso, and well, also another of the important functions of the right side is that
-
02:11:57let's imagine that
-
02:11:58We lost the model, it went away, because
-
02:12:00We moved it, I don't know, we took care of ourselves, we scrolled, very quickly, we have this tool that
-
02:12:07It's called resetting the camera, if I click on it, what
-
02:12:10does is that
-
02:12:11It's going to send me to the center of my model very quickly, so I go back, something clicks here, and it positions me again in the center of the model, so I can continue, right? With some
-
02:12:24with that, Mario, that
-
02:12:26I, of course, wanted
-
02:12:27see if you could see what center it took, it takes the center, not of the model, but of the scene, that's why you have done a job of aligning it to the center previously, for this, because
-
02:12:40If that doesn't work for you, let's check it, I'm going to invert it, deselect everything, I'm going to move my model here, not here is the center of the model, but let's check that,
-
02:12:58It's just going to the center of the scene, isn't it? The one that
-
02:13:00I found the time very interesting
-
02:13:03is dedicated to what
-
02:13:04you have done before centering it with the mesh, with the axes, for this, in the tools that
-
02:13:09They are very useful, right, let's say that
-
02:13:12Here was the center of my model, but as you know, my model, the center of my model, I need that
-
02:13:20be this one here, no, this land, then, this, I can move that one here
-
02:13:27center of my model, it could be not this point, but let's go, here is where my cursor is, it is the center of the space, of the grid, I'm going to send it to the terrain, which
-
02:13:42It would be that one there, then I'll click on it, then this is later very important or it saves you a lot of work when it comes to taking it to three views, because
-
02:13:51when the limits of the camera are marked, there I don't know what, here the previous work, well, here if I click, I go out, I press this button again, and see, I'm going to go right
-
02:14:03where I need, that
-
02:14:04It's where the terrain is, so well, here I can't deactivate the grid, thank you Guillermo, it is important to mention it, from this, also another of the important things is this white box that
-
02:14:21come here, if this white box that
-
02:14:25come are those who
-
02:14:26are the limits of my splats, were much higher, it means that
-
02:14:31Here I would have splats sailing, flying as if they were garbage, I don't know, I don't need, so, for example, what
-
02:14:39see some of this, I'm going to delete this splat that
-
02:14:42come here, when you delete it, the meter of this white box will be reduced, so this is good, because
-
02:14:51between that view, at the moment that
-
02:14:53we import, if we import the size of this box, we could have a lot of external garbage, a lot of lost plats and that would make,
-
02:15:05according to what
-
02:15:05They mention Guillermo to us, who
-
02:15:07Our model would lose quality or appear to have errors when viewed
-
02:15:12So, there is that
-
02:15:13keep it compact, right? It's all that
-
02:15:14is this container that
-
02:15:16we are seeing here in white
-
02:15:17I remember that
-
02:15:18There was a time when
-
02:15:19you did in a last coffee, that
-
02:15:21you said that
-
02:15:22I had defrauded you, because
-
02:15:23By doing all the processes here, by seeing your model pretty well and taking it to three views and seeing that
-
02:15:29lost quality
-
02:15:31So, I consulted with three of view and the answer was that
-
02:15:33I also sent him the example model and he sent me the screenshot and you could see how that cube was huge and the model was a chickpea in one of the corners.
-
02:15:44So, going through these processes of the impious to leave more or less like this, three of view, there is no problem anymore.
-
02:15:51It was because,
-
02:15:51although
-
02:15:52that was it, a loose splat, but very, very, very far from the model, it already makes
-
02:15:56the model is big and that three view does a kind of compression and says, oh, I'm going to remove information! And it looks really
-
02:16:05How does the cube look? That cube, this cube is automatic.
-
02:16:11If I'm not doing anything, if I have absolutely nothing selected
-
02:16:17Surely in the tree on the left of the scene it is in the manager, if you had two surely if you select the second one the cube will change, surely, bring others if you want
-
02:16:29We can try it, of course, import pelellé, I'm going to bring a desktop model
-
02:16:35Also it would make sense to see which one we are
-
02:16:39Correct
-
02:16:40What is the value that
-
02:16:41does your splat have the ability to import multiple models, align them, scale them, or even merge them? And the homework that
-
02:16:48we have are that
-
02:16:50I discovered that
-
02:16:51In Jet Hub there was the super splat to make it local, but I didn't get it, but it's supposed to
-
02:16:56can
-
02:16:58Right, here I'm importing this new splat to see how it behaves and there's what
-
02:17:08you mention, Pietro Talvés, is the model that
-
02:17:10is selected, it is the one that
-
02:17:12retains these white margins, which
-
02:17:16are those who
-
02:17:17delimits in the scene
-
02:17:19And in this case, Mario, why don't you delete the chats and the sprinkler? Yes, yes, yes, that would be what
-
02:17:26I would proceed to do, right now delete all that
-
02:17:30is polluting around, that
-
02:17:32nothing more first weight and I don't need, right? Especially for a scene like this, which
-
02:17:37will always be looking down and that
-
02:17:40if it is supposed that
-
02:17:42All of this is an orbit, so my model could be round, right? It could be cut out by a sphere and so finally what
-
02:17:50It's in the back, I don't need it, but in the case it's like the eagle that
-
02:17:54If you want to keep the context, maybe the situation is different, right? I think
-
02:18:00I didn't care about it for the reason, this is going to be seen here that
-
02:18:04I didn't mind another model, but well, if you want, when we continue, we try it
-
02:18:10Well, then, the need for now we have the selector here, we have the transformation panel, on the right side, we have this configurator to be able to turn on, turn off the grill, so that
-
02:18:24I can even make it so
-
02:18:25the scenes move faster, slower, in short, various functions that
-
02:18:31they have to
-
02:18:31see more with video
-
02:18:35Interesting is the part of resetting the camera and this one
-
02:18:40It is like a vast expanse that
-
02:18:42Here we call it Carto, which
-
02:18:44It's practically the opposite of going to the center of the scene, it would be going to the total of the model, right? This can help us a lot to find out if our model is gigantic, as Guillermo said, that
-
02:18:58could make this size, when we only have a point in space, but our point of interest is this
-
02:19:06So this summe extens helps us understand if we are what size our model in general
-
02:19:11Well, within the tools that
-
02:19:15I mentioned to you right now to be able to select our, well, we all go what
-
02:19:22we want
-
02:19:22edit or delete, I think
-
02:19:24This model is not so good for what
-
02:19:26I want to explain right now what changed
-
02:19:28I want to start finding those little ones
-
02:19:31clouds that
-
02:19:31They are here, let's say, contaminating what
-
02:19:34It is around the land that
-
02:19:38I need to be able to locate Splats that,
-
02:19:42Suddenly, they are not easy to select, as we saw just now, on this side, I'm going to rotate here, see, this is not easy to select, we have two ways
-
02:19:54On the side, we can display the points that
-
02:19:57This is the deepest way to be able to burra something, that is, every point that
-
02:20:03We see here that blue is the center of a Splat, which is like tearing the problem out by the roots, right? If I do this, it's going to be overwhelming that
-
02:20:12I deleted Splats in that environment, let's go to that selection, I'm going to deselect, for example, look, I don't know if you can see this point that
-
02:20:23It's here, there it is as part of the criterion, to visualize all the points floating in space, that
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02:20:33we know that
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02:20:34They are not part of the model and will not be affecting it, it is the best way to identify it, so I always start by activating the plats to visualize them through the point that
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02:20:46is the center of each Splat and in this way, I am sure that
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02:20:50at the moment that
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02:20:51I delete this, it's not going to affect the quality of my building, so I can navigate with control and right click to explore all those points, which
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02:21:02Now in detail, right now I'm doing it like this, as an example, I could go on erasing those points in the space that
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02:21:14I don't need it, but above all that
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02:21:16I am certain that
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02:21:18They are floating and are not part of my model, I don't know if you can see them there, here are three points, here is another, here is one more and that is a way of approaching it, if I
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02:21:31I get much closer to this building assuming that
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02:21:34That is the object of study, I can also continue browsing around it and everything that
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02:21:40is floating outside it is certain that
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02:21:43I don't need it, that will be my first criterion, the second criterion is once
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02:21:47I'm done, I can unselect this feature and select this other one, then here you can see splats that
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02:21:58Before I couldn't see it in the center, if you look here, I don't see the center of this splat, therefore I can't delete it, if I deselect this I can't select it in a natural way either.
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02:22:10with any of the selection methods at the bottom, however if I select this splat mode, see that
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02:22:18It is easy to select each of these, of these giant spots, what is the problem with this that
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02:22:25They can be stains that
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02:22:27contribute to my model, meaning if I suddenly delete some of these splats they could be taking away from the model resolution that
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02:22:36I want to take care, but well here also a criterion, if you notice the splats are of different colors, there are white ones, there are orange ones, but in this one black and others gray, so the black ones are the most
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02:22:51big ones, those who
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02:22:51They are thus invading me even the whole scene and that
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02:22:55Even when I get three delistas, they could generate a kind of black passivity within my model, so what
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02:23:02I always suggest deleting all the ones that
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02:23:07have this scale, especially that
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02:23:09are thicker, see this way, it is much easier to erase, but above all those who
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02:23:15They are black in color
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02:23:17They are huge and may be affecting some point of view of my scene, see if I step back, we can see that
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02:23:24those who
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02:23:25They are darker, they are even the biggest, but Mario, do you think that
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02:23:29You arrive at the conclusions from the color? I thought that
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02:23:32Each splat is the color of the texture it
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02:23:34is generating, that is, the thickness of the churada line and also the blacks, let's say that
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02:23:50has contributed to me, if you have a point that
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02:23:52It can be of color depending on the angle at which
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02:23:55be seen, because
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02:23:55This is how splats work, but usually the ones that
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02:23:59They are black, they are the ones with whom
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02:24:01I have had more conflict, because
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02:24:02are those who
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02:24:03They have obstructed me when I try to visualize, let's say like
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02:24:09That one that
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02:24:10is here, maybe it tends to that, that's what came out in me too, and that's what
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02:24:16I had the doubt, if that is directly a boom erase, if I see a disk there, but on the floor I don't see the disk, I only see that disk, that disk outside, that's it, right? Yes, go
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02:24:27where it is, it is even below everything, that does not contribute to anything, another of the characteristics could be to erase from here, from bottom to top, trying to
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02:24:39the that
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02:24:40I didn't get to pigment my model yellow, right? So this could also be
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02:24:47Now yes
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02:24:47How far? Of course, well, I think that
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02:24:50It might be worth always inspecting, wouldn't it? The fact that
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02:24:53When I select splats, they will not reach the surface, no, not the model.
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02:25:00Actually, one way of selecting or another, it's going to delete the same thing, right? What
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02:25:07It happens that
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02:25:07is what
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02:25:07You said, the human eye is not going to see, then the true disk mode helps us, but really when you erase from the other side it is also erasing like that, disks, right? The image is formed
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02:25:21by discs
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02:25:22Correct, yes, but here we are seeing it either from the center, if you focus on this, we do not see any information here, that
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02:25:32This can contribute to us just what we
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02:25:34I mentioned to you, didn't I? That I activate this first to know that
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02:25:38the discs or splats that
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02:25:43are here at these points do not contribute to the above, right? For example, this I'm sure that
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02:25:48They don't contribute to my model, right? I mean, we are linking in point
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02:25:52So if we make sure that
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02:25:53They don't take anything away from above, right? If the blue dot is below, it won't affect us, right, okay, okay.
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02:25:59We are on the periphery, I don't just get so close, for anything, but yes, if that's what
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02:26:06Yes I can be sure that
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02:26:07This does not contribute to all this that
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02:26:09is here, my internal light has come on, right? That surely doesn't contribute, right? In my model, everything else that
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02:26:20Let's see here, this special or passive of the splat, when I activate it, what
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02:26:26This is what is going to happen is that
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02:26:28When I turn with my camera and it crosses this perbule, it's going to generate a kind of vignette, right? And that, suddenly, tends to be annoying in models, so, well, yes, equally at my discretion,
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02:26:43would take would decide to burrow those who
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02:26:46don't serve me, but above all here look, this one that
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02:26:49It's here, this black one, it tires you to see, this, I am interested in opening this model and doing this, here we can see first a black perbula that
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02:27:02It's going to generate a passivity on my field, and on the other hand, let's see, I'm going to change with control, see, there they are, right? All of these are floating points that
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02:27:14They contribute nothing more than
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02:27:15to contaminate my model, these who
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02:27:17are here, then these are also the points that
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02:27:20They're leaving, aren't they? And this is what
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02:27:21says with the model that
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02:27:22You shared with me, I calize all these floating splats, that
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02:27:27They are in the sky to be able to clean the horizon well, and that
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02:27:32when I pass or am orbiting the model that
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02:27:35I need to visualize, so don't be afraid of these stains, right? This stain, well, it's very obvious, right? It's going to be tiny,
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02:27:43It's going to be like a floating piece of garbage, but if this stain were huge, we would have a beautiful black on our model, a moment to think about it now between that clever one
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02:27:52Mario, yes, the plat and perbule, they start from the ground, right? Aha, how do you know that
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02:28:09erasing won't erase something on the ground? Yeah, well, first what
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02:28:15I do it just like that
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02:28:16mentioned me, right? I make sure to delete, first, edit my model with the blue dots, everything that
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02:28:23It's here, it looks like the point cloud right? But when I switch over here, in this lateral mode, then all this that
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02:28:33It's down there, I'm sure it is.
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02:28:34It's not the terrain, right? Because
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02:28:36These are the specific centers, how do they begin to be built according to what
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02:28:40I select? Each splat has its origin at these points, and this shape, or I'm sure that
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02:28:46I'm not affecting my land
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02:28:49So let's say that
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02:28:51the selection first is like this, once you
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02:28:54I finish editing and if I still see stains at the moment of right now on my land, what
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02:29:01continue, now it would be detect and yes, if I have to
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02:29:09delete one that
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02:29:10even contributes to my land but that
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02:29:13It bothers me, so I deleted it, right? Because
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02:29:15at the time that
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02:29:17I go over it, it will generate an opacity on the model that
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02:29:21is going to make it dirty
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02:29:22There it would be a criterion, but in general, yes, generally, they always tend to recolor black or those stains that
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02:29:31more this contaminates
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02:29:37So, here I am moved to go here, that
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02:29:40it's a little sharper
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02:29:43Well, apparently I'm even clean or it was always clean, but when I activate the splats and start searching by navigating the scene from bottom to top, I'm going to find some floating around here, right? So, those
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02:29:59are those who
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02:29:59I, strangely, all those who
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02:30:02I find myself floating, there are also some who
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02:30:03They are linear, look at this one here, the cancer, let's see, these generate the vertical lines in the ground and view that
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02:30:11They look like errors, they are the lines that
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02:30:13They flash as you turn the model, and I don't know if this has happened to you, but I imagine that
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02:30:18It will happen to them in the smoke moment, you also have to
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02:30:20detect them, they are very stretched splats, very elongated and that
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02:30:25apparently it wasn't there, if I remove this, there's no way, and for example, for another time the splats finally, and the building is that
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02:30:35We have on the left screen brown, not brown this orange, it has like on the whole facade discs that
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02:30:42They come out, there too, not the little brown one, the choice, well, this one too, but come on, it's any of those albums that
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02:30:48They are on the facade, that is in principle part of the texture, right? Or yes, but also if you notice if I leave the splats like this elongated, it will also generate a small
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02:31:03cloud, there you can see as if they were flashes, they are 6x, no, I could also make the decision to erase the largest ones that
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02:31:12As I mentioned to you, they are generally black, or the thickest ones, which
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02:31:17are those who
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02:31:19They are bigger, the thinner the line is
-
02:31:22they are smaller
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02:31:22or finer, and these that
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02:31:24They are like that even in black, see, even the horizon, because it shows that
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02:31:28are those who
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02:31:29those who
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02:31:30those who
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02:31:30we don't need, I in your model also call what
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02:31:33What I did was delete some of them to try to fine-tune this one a little more. Here, there will be some
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02:31:40make a criterion that depends on each project to budget, because
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02:31:43These are a few hours of cleaning there, how much are we going to the client to purify, because
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02:31:49It seems to me that, you can go to a level that
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02:31:51It's going to be more this than
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02:31:53the cleaning that
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02:31:55scanning, for example, and that cannot be
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02:31:59If it is, if we assume a good time, to be able to do this, to be able to detail the model very well, I will see if it is enough to open this one, which
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02:32:08They are, this is for more Mario, or what, you think that
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02:32:10You had an interview now, you said, I have to
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02:32:13go, if you want to
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02:32:14It's a moment to stop here and we'll resume or if you want
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02:32:18continue, I have no problem
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02:32:21I think that
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02:32:21This time, yes, I would like to separate it to continue in another session and show you how to detail the model, right? It's a synthetic model, right? Even with a model that
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02:32:33you have said, look, this is perfect for this and we give you time that
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02:32:37have it ready and I think that
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02:32:39It's here, we only need the 3rd view, but we'll take this up again to see another model that
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02:32:47you, who
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02:32:48You choose, if you like
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02:32:50Okay? Yes, that sounds great to me.
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02:32:52I think that
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02:32:53may be here there enough to differ
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02:32:55No, but I expect one last question, of course.
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02:32:59Forward
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02:32:59Mario, you said that
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02:33:03You can plant a building in another model, right? Now here
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02:33:10Now I have the possibility here, well, I have an empty lot, but the piteto is a rendering
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02:33:20Can you plant a rendering inside a 3D model? Yes, yes, yes, you would have to.
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02:33:27They call it building a synthetic splat, which
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02:33:31It would be that 3D model that
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02:33:34the architect has to ask him to
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02:33:36do the same as
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02:33:37We do this with the drone, which
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02:33:39sake
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02:33:39many renders around the model to make it renders